belford
Joined: 08 Jun 2006
Posts: 1704
(In three parts, but not too long, I hope.)
Usually when I start a thread, I stand up here on the fountain and pontificate for two or three pages. Then everybody says "mmhmm" or "right on" or "I dunno" or "bah" and that's about it for that thread.
This time I want to get some discussion started, which means I will be asking questions. But first, just a *little* pontification.
I see a strong sentiment in the forums that more story would be great. (Some of this is "Grr, Cyan needs to get us more Uru story", and some is "Be patient and more story will come along." But those two strains of discussion are agreeing that story matters are slow right now.)
None of us have much idea what we can *do* about this. The options seem to be (1) wait, and (2) the infamous sit-in model. (1) is frustrating, and (2) is not much of a meal. (Gatherings are fun and Cyan certainly pays attention to them, but nobody wants that to be the *only* kind of meaningful player activity in Uru. Right?)
At the same time, we have a vibrant model of player involvement: the forum and web site world. If you have an idea, you set up a site or start a discussion. Doesn't take a big crowd; doesn't take permission from Cyan. (But Cyan can, if it chooses, pick out your idea and weave it into the game. Greeters and Great Tree are the obvious examples, but there are also event announcements on mystonline.com, the "spotlight" page, etc. And even smaller-scale recognition, such as stickied threads on the forums.)
Obviously, not all such sites and discussions are *successful*, but we don't take that as a reason not to try them. The unsuccessful ideas just don't make it. The good stuff stays viable and grows.
Usually when I start a thread, I stand up here on the fountain and pontificate for two or three pages. Then everybody says "mmhmm" or "right on" or "I dunno" or "bah" and that's about it for that thread.
This time I want to get some discussion started, which means I will be asking questions. But first, just a *little* pontification.
I see a strong sentiment in the forums that more story would be great. (Some of this is "Grr, Cyan needs to get us more Uru story", and some is "Be patient and more story will come along." But those two strains of discussion are agreeing that story matters are slow right now.)
None of us have much idea what we can *do* about this. The options seem to be (1) wait, and (2) the infamous sit-in model. (1) is frustrating, and (2) is not much of a meal. (Gatherings are fun and Cyan certainly pays attention to them, but nobody wants that to be the *only* kind of meaningful player activity in Uru. Right?)
At the same time, we have a vibrant model of player involvement: the forum and web site world. If you have an idea, you set up a site or start a discussion. Doesn't take a big crowd; doesn't take permission from Cyan. (But Cyan can, if it chooses, pick out your idea and weave it into the game. Greeters and Great Tree are the obvious examples, but there are also event announcements on mystonline.com, the "spotlight" page, etc. And even smaller-scale recognition, such as stickied threads on the forums.)
Obviously, not all such sites and discussions are *successful*, but we don't take that as a reason not to try them. The unsuccessful ideas just don't make it. The good stuff stays viable and grows.
_________________
Andrew Plotkin (KI#00102725)
Uru Newcomer's Guide and Answer Sheet
-- http://eblong.com/zarf/uru/newfaq.html


