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Obduction Backer |
Joined: Mon Oct 22, 2012 6:07 pm Posts: 1292 Location: Central Europe
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Hail to thee, hero of Drizzlebreeze! Hail to thee, bearer of the Roachslayer! Hail to thee, Ambassador of the Sombrero Elves!
Between fighting demons with halitosis and crafting undersized boots, you took an interest in Myst Online: Uru Live (again) (or MOULa, as we usually call it), and are about to, or have already, logged in. Something might not feel right, something might seem to be missing, and perhaps you can not even move. Know that there are a few radical differences from what you might have been expecting:
- The most important one is of course that there is no fighting whatsoever; the most violent thing you can do is chasing crabs around. It follows that there is no action bar (though there are a few actions associated to the F-keys), no targeting, and gear has no stats.
- There is no leveling, no skills and no crafting. Your progress is displayed by changes in Relto (sort of your basecamp). You have a choice of clothings, and you will pick up some more along the way, but it’s all cosmetics.
- Listen to Zandi, the big guy near the trailer! Listen to Yeesha, too. They have useful informations. Notebooks are also important (well, you can leave the Kings’ biographies for later).
- Relto is where you always log in. You don’t return to the exact place you left the last time, so take note of how you got there!
- You don’t need to pick up stuff, so there is no inventory. There is no map, for that matter: if you need one, you will have to make your own the old fashioned way, with pencil and paper. By the way, different areas of the game are called ‘Ages’, which could be described as self contained worlds.
- There are no quests of the kind you might be familiar with, but there are ‘Journeys’. You will soon find out the scope of those, as they will constitute the major part of your (initial) stay in here.
- Let’s consider the controls: the default keybinding is limited to the arrow keys, the ‘,’ and ‘.’ keys for lateral moving and the spacebar for jumping. To get the typical WASD, you’ll have to set it in the configuration panel (hidden in the lower-right angle, also accessible by pressing F4); check the manual for more info.
- With the default settings, chatting happens just by typing, without a special key – and we chat a lot, on occasion. A useful command to issue is ‘/startlog’, which saves the chat text in a file saved in Documents/Uru Live/Logs.
- Camera controls are limited, e.g. you can’t look at yourself. The right mouse button pans the camera a bit, but not rotate it, while the left one is for walking. Using both is for running. Capslock inverts the walking/running action.
- You start with just a local chatbox, but at some point you will acquire a KI device. It’s too complicate to explain its functioning here (you can find a guide here, though figuring it out is part of the fun), but know it allows greater freedom of movement, long distance communication, taking pictures and notes, and has a sort of GPS (though that requires a complex calibration procedure before working).
- Guilds are not guilds: groups of explorers with their own chat channel are known here as members of a Neighborhood. Uru Live Guilds are outside the game mechanics, they are sort-of clubs with a common activity: the Writers work on the open source engine and create Fan Ages, Messengers relay news about events and activities, etc. You can find more info in-game in Kirel, or here (note the updates) in the forums.
EDIT 1: WASD does exist, but must be configured. EDIT 2: added a note about the F-keys instead of an action bar. EDIT 3: added a note about listening to Zandi. EDIT 4: added a note about guilds. EDIT 5: removed the draft notice. EDIT 6: changed KI guide link from GoG to Sleepers.
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Last edited by korovev on Wed Apr 25, 2018 3:19 pm, edited 7 times in total.
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