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 Post subject: developers Hood
PostPosted: Sun Nov 08, 2015 5:22 pm 
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Joined: Sat Dec 31, 2011 1:46 am
Posts: 411
The developer's hood is now open and is seeking all game developers or just beginning developers who want to learn the age building process or just game development in particular and see what goes into making a game. If your an experienced game developer then you can show some tips and tricks that might beneficial to everyone building content for uru or teach those who are just beginning to learn the process of game making or making ages.


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 Post subject: Re: developers Hood
PostPosted: Thu Nov 12, 2015 3:39 pm 
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Joined: Tue Jan 11, 2011 9:26 pm
Posts: 2459
Location: Ontario, Canada
Thanks for running this! I'm sure it will be useful.

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 Post subject: Re: developers Hood
PostPosted: Fri Nov 13, 2015 12:04 pm 
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Joined: Tue Aug 16, 2011 8:19 am
Posts: 296
Location: ... Gone Fishing...
We've decided for a first introduction meeting. Just to chat about ideas, programs we can
use and ways of share tips and things. Very basic. But also to see how we can proceed. And
what people could use this for. So you all are welcome to...

Developer's Hood, Wednesday 18th November, from 14:00 KI Time (and as long as is needed)

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 Post subject: Re: developers Hood
PostPosted: Fri Nov 13, 2015 4:22 pm 
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Joined: Tue Jan 11, 2011 9:26 pm
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Location: Ontario, Canada
Aww I would love to attend but have to work at that time. Could someone please run a chat log?

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 Post subject: Re: developers Hood
PostPosted: Sat Nov 14, 2015 2:29 am 
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Joined: Mon Jul 09, 2007 12:17 am
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Location: Orlando, FL, USA
I plan to drop in and add my own knowledge to the mix. Might be a bit late though as it starts right when I get out of work that day. ;)

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 Post subject: Re: developers Hood
PostPosted: Wed Nov 18, 2015 2:35 pm 
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Joined: Sat Dec 31, 2011 1:46 am
Posts: 411
Do not forget today at 14:00ki time we will have a meeting in the development hood about game creation, learning of age making, and questions you might have. Be sure to meet developer as well.


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 Post subject: Re: developers Hood
PostPosted: Wed Nov 18, 2015 2:51 pm 
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Joined: Tue Aug 16, 2011 8:19 am
Posts: 296
Location: ... Gone Fishing...
EDIT: atm. 13:00 KI Time something... the Cavern is still closed!
Will keep checking on it a few hours more. Then it's a Rain Date TBC.

I hope everybody drops in when they can! I'll be around from 12:00 KI Time
something to as long as it takes... And great Doobes, most appreciated!
I'm not sure if any of the TOC Team will come. But the more, the merrier!

BTW. IN CASE the Cavern is still, or stay closed due circumstances beyond our
control (the weather's been nasty up Northwest US, with power outages etc.)
we'll announce a 'Rain Date' or postpone perhaps to next Wednesday...

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 Post subject: Re: developers Hood
PostPosted: Wed Nov 18, 2015 9:16 pm 
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Joined: Sat Dec 31, 2011 1:46 am
Posts: 411
Im going to postponed this for servers still being down till next wed.


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 Post subject: Re: developers Hood
PostPosted: Mon Dec 07, 2015 3:16 pm 
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Joined: Sat Dec 31, 2011 1:46 am
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Let say this the meeting in the developer's hood never happened so it time to announce the official open house will be this Wednesday at 14:00ki time in the developer's hood and is open to everyone.
This for those interested in getting into game development, age building, or how the process works. This for beginners and those who have experience any of these things, you can help learn from you the tips and tricks you learned in the development process.

so be sure to join developer that day. :)

for other times check this site out http://www.florestica.com/hpotd/timezones.html


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 Post subject: Re: developers Hood
PostPosted: Wed Dec 09, 2015 2:51 pm 
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Obduction Backer

Joined: Sat Dec 31, 2011 1:46 am
Posts: 411
don't forget today at 14:00ki time is the developer's hood open house in the developer's hood, everyone is welcome to join in the discussion on how we make the hood work for you all. Any person interested or even curious of game development, or age creation welcome to come see what the hood is about as well.

(Just in case the Cavern is closed durning that time we will have to postponed again.)


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