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PostPosted: Sat Jul 07, 2007 5:24 pm 
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JanB wrote:
I also made the suggestion that the status of the 4 mixers on or of should have more influence on the pellet score. My impression is that that is not the case at the moment yet. The reply was that that might be a good idea! :idea:

Wouldn't it be fun if they actually changed the whole formula again? Now that would be extended gameplay! :wink:

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PostPosted: Sun Jul 08, 2007 2:15 am 
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D'Lanor wrote:
Wouldn't it be fun if they actually changed the whole formula again?


Um, no. Not to mention that it wouldn't make any sense IC.


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 Post subject: Er'canna pellets
PostPosted: Sun Jul 08, 2007 8:56 am 
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One of my ovens starts ticking and glowing a few minutes after the other three. Is that one my "strong oven"?


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 Post subject: Re: Er'canna pellets
PostPosted: Sun Jul 08, 2007 9:31 am 
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DASauer wrote:
One of my ovens starts ticking and glowing a few minutes after the other three. Is that one my "strong oven"?


That means you don't have all the time sliders set to the same value. More specifically, the oven that doesn't start until later has a slightly shorter time. Being off by even one 'tick' will cause a 3 minute time difference in the ovens.


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PostPosted: Sun Jul 08, 2007 10:12 am 
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Quote:
Um, no. Not to mention that it wouldn't make any sense IC.

I you look at the proces and the way the plant is configured technically, I do think it would make sense, as each oven is feeded by a dedicated mixer.
It would also make sense, if an oven would start only if the feeding mixer is running.

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PostPosted: Sun Jul 08, 2007 11:47 am 
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I hope that Cyan will implement some of your suggestions, JanB. That would make it much more fun and logical. Figuring out all the mechanics of the Age is a bit hard at the moment, due to the odd relation between the ovens and mixers. :)


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PostPosted: Sun Jul 08, 2007 12:26 pm 
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Pitty that the harvester is not able to do actual harvesting at the moment.
I only hope the plant is not running dry due to lack of the resources needed to create all those pelltes required now. :wink:

Riding the train with multiple players is fun but harvesting etc. would me even more.. :lol:

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PostPosted: Sun Jul 08, 2007 12:38 pm 
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Yeah, I asked Sutherland about that left lever that is always stuck, and that lever was supposed to lower the harvester arms... It would be very cool if we could actually harvest, maybe in the future.

You can see the hinges of the arms already, and I saw a 3D model of the harvester with lowered arms once. So I'm still hoping. :)


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PostPosted: Sun Jul 08, 2007 3:18 pm 
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JanB wrote:
I you look at the proces and the way the plant is configured technically, I do think it would make sense, as each oven is feeded by a dedicated mixer.
It would also make sense, if an oven would start only if the feeding mixer is running.


Oh, I think it would make sense, and it would have been cool if it had started out that way, but what I meant was that changing it *now* wouldn't make any sense. I mean, the ovens have been working fine since day 1, then suddenly they're dependent on the mixers?


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PostPosted: Sun Jul 08, 2007 4:04 pm 
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Quote:
I mean, the ovens have been working fine since day 1, then suddenly they're dependent on the mixers?


Yep that certainly will have some impact
Well Cyan might consider to publish a nice story around it to do so, since they also want us to produce high score pellets 7 x 24 if possible.
:lol:

Many Myst game depend on ergergy supplies and resources to be avaiable.

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Last edited by JanB on Mon Jul 09, 2007 4:25 pm, edited 1 time in total.

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PostPosted: Sun Jul 08, 2007 10:51 pm 
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I bet someone has answered this already but, 4 ovens and 5 pellets???? How come? Where does the extra 1 come from?

Sorry if it's a stupid question but it HAS been bugging me for a while now.


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PostPosted: Mon Jul 09, 2007 12:16 am 
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ben_bova wrote:
I bet someone has answered this already but, 4 ovens and 5 pellets???? How come? Where does the extra 1 come from?

Sorry if it's a stupid question but it HAS been bugging me for a while now.

http://www.mystonline.com/forums/viewto ... 236#183236

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PostPosted: Mon Jul 09, 2007 6:27 am 
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Thanks D'Lanor


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PostPosted: Mon Jul 09, 2007 1:13 pm 
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@ IngisKahn.

Ingis, do you have any oven settings that produce the low and medium exploders? So far I have only the one that creates the high (100%) explosion. I'm looking for settings that register 80 and 90% on the tester.

Another question... all dud (floater) pellets I have created seem to all register at 32%. Have you seen any settings that create a reading in the 10-30% range?

Thanks :wink:


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PostPosted: Mon Jul 09, 2007 2:07 pm 
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I posted the settings for level 1 and level 10 pellets, you can hit levels 2, 3, 8, and 9 by decreasing the amount sliders. They wouldn't be optimal (time wise) but they'll do the job.


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