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 Post subject: Er"cana Train Jump
PostPosted: Sun Jul 08, 2007 5:04 am 
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Joined: Tue Mar 06, 2007 11:04 am
Posts: 84
Hi, some buds and I were trying to jump to the
train from the outcroppings while the train was
moving. Has anyone been able to this?Please let
us know if you were successful. It's been fun
trying .

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PostPosted: Sun Jul 08, 2007 5:34 am 
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Posts: 54
I tried but I always missed and ended up with my head buried in
the dirt and worms crawling in my ears. :lol:


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PostPosted: Sun Jul 08, 2007 5:36 am 
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Joined: Tue May 09, 2006 4:30 pm
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Location: Canadian lost in Nebraska
I hate it when that happens...

:wink:

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PostPosted: Sun Jul 08, 2007 7:12 pm 
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Heh.. I've tried this, but the harvester doesn't appear to be solid for those on the outside, and it just drives right through me... *ouch*

[spoiler](this is because it is implemented as a "subworld", and are really in different coordinate spaces. If you manage to jump off the harvester without using the ladder, you fall straight through the ground. :shock:)[/spoiler]

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PostPosted: Sun Jul 08, 2007 8:00 pm 
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Joined: Wed May 10, 2006 8:24 am
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Location: Florida, USA
Has anyone been able to stop the harvester while moving, I remember doing it in pots but it doesn't seem to work now.
Here is my picture of the stopped harvester, http://img.photobucket.com/albums/v70/N ... vester.jpg

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PostPosted: Sun Jul 08, 2007 9:18 pm 
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Joined: Tue May 09, 2006 1:17 am
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Location: Spokane, WA
I believe the harvester is no longer stoppable because it was interfering with the sync states for the train.

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PostPosted: Sun Jul 08, 2007 9:29 pm 
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Joined: Tue May 09, 2006 8:06 pm
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Location: Everywhere, all at once
I've stopped it reccently.

By the way, the subworlds make avatars unclickable when one is on the harvester and the other is on the tram. No hotspot.

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PostPosted: Sun Jul 08, 2007 10:08 pm 
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Joined: Fri May 04, 2007 6:51 am
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If you thought getting the whole train to stop, try this one!

[spoiler]Image[/spoiler]

[spoiler]Image[/spoiler]


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PostPosted: Sun Jul 08, 2007 10:14 pm 
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You can still stop the train. It's difficult, though, because the lever's clickable is in the wrong spot (where the lever is when it's stopped).

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PostPosted: Mon Jul 09, 2007 1:28 pm 
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Location: Kansas City, Missouri
Mister Cloak wrote:
If you thought getting the whole train to stop, try this one!

[spoiler]Image[/spoiler]

[spoiler]Image[/spoiler]


:shock: You're on the wrong side of the engine section!!! :shock:

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PostPosted: Mon Jul 09, 2007 1:30 pm 
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Joined: Mon Jan 29, 2007 7:01 pm
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Location: Spain
yeah....I have mine parked outside the tunnel.... waiting for guests :D
[spoiler]
Image [/spoiler]

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 Post subject: jumping off train
PostPosted: Mon Jul 09, 2007 3:34 pm 
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Joined: Sat Nov 11, 2006 10:49 pm
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If you make the right jump, you will not fall thru the scene.
[spoiler]You can jump on the pulled up bridges between the wagons and jump up further. If you fall down in the right direction you may land on the trail, get overrun by the train an see it leaving. You can walk on the trails and when you jump down on the ground, you will be still in Ercana.[/spoiler]
If this might be fixed in game, there would be less fun for real game explorers.


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 Post subject: jumping off train
PostPosted: Mon Jul 09, 2007 4:26 pm 
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Joined: Sat Nov 11, 2006 10:49 pm
Posts: 23
OK, here is the picture.
[spoiler]Image[/spoiler]


Last edited by Sigurd on Tue Jul 10, 2007 8:42 pm, edited 1 time in total.

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PostPosted: Mon Jul 09, 2007 4:49 pm 
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Location: Texas
As far as I'm aware, the track is not solid. I haven't tried the entire length of it, of course, but I have tried a couple of spots and flew right through it. The pillars supporting the track, on the other hand, are solid.

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PostPosted: Wed Jul 11, 2007 12:10 pm 
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Joined: Wed Nov 08, 2006 6:31 pm
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Location: Cincinnati, Ohio
I couldn't get the train to stop but I did discover how to climb up the outcropping between the left and right tracks. What a view from the top. I have pics but don't know how to add them here. :? [/img]


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