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What sort of games would you like to see in Game Room?
Poll ended at Wed Nov 01, 2006 4:24 pm
Puzzles - Like Tetris 9%  9%  [ 5 ]
Word & Trivia 2%  2%  [ 1 ]
Card & Board 20%  20%  [ 11 ]
Action & Arcade 5%  5%  [ 3 ]
Poker & Casino 4%  4%  [ 2 ]
D'ni Culture 61%  61%  [ 34 ]
Total votes : 56
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PostPosted: Thu Oct 19, 2006 8:53 am 
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J'on wrote:
Given how much the D'ni seemed to like the number 5, perhaps a renamed "Pentris" would make sense!


As far as I know, that's a misconception. The number 5 appears a lot on Riven because it is Gehn's fifth age, and it just happens to be one of his most successful attempts at creating an age, so that probably made him fond of the number.

As for the D'ni, however, 25 would be a likeable number, representing infinity, and being the base number of their numeral system.

Then again, a lot of the numeral system is also based on a 5x5 grid, so I could be completely wrong.

Perhaps this should be clarified by someone (wink wink nudge nudge).

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PostPosted: Thu Oct 19, 2006 12:07 pm 
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Would you be happy if they took a surface game and gave it a D'ni name? --etc.


Oh sure. Cyan's dealing with making one game already, no need to try and invent new ones for the game room. They should try and disguise it well, though. Heek isn't quite rock paper scissors, the wall isn't quite like mind maze, etc. They all have something that's different. What wouldn't be good is to have "t'ehtrihs" or something else where it was blatantly Teris. Or a pinball machine.

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PostPosted: Thu Oct 19, 2006 2:07 pm 
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I'd love to see Gemedet in the 'hood, though I suspect that as we get more people into the Cavern, two-player games may be less in demand.

For those who aren't familiar with it: http://arne.johannessen.de/network/gemedet/game

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 Post subject: Games
PostPosted: Thu Oct 19, 2006 2:47 pm 
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Well surface games may not be very D'ni but a pack of cards is so easy to link in to the cavern with. Bet a pack turns up at some point to go along with a table in a corner of the game room that no on had a use for before.

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 Post subject: Re: Games
PostPosted: Fri Oct 20, 2006 12:09 am 
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MustardJeep wrote:
Bet a pack turns up at some point to go along with a table in a corner of the game room that no on had a use for before.

Followed shortly by someone turning up who just happens to have a stack of poker chips, followed after that by a police raid on the DRC for running a gambling den ... :twisted:

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PostPosted: Fri Oct 20, 2006 1:26 am 
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I actually made a sort-of Gemedet board according to how the book states its appeareance. It really isnt that hard to imagine. I'll post some pics of as soon as I get my scanner working again. Best way to describe Gemedet would be to think of the connect4 game. Now imagine it being a 6x6 square rather than a 7x6 board. Now add 6 more boards beside it creating a square. This is in essence Gemedet, where u must make 6 in a row using 1 to all of the boards as needed. Difference is instead of large checky boards, it uses small round marbles and is a 3d box rather than a 2d board.

here's the example pic:
Image

if u click on the picture it'll take u to a larger version of it in a new window.

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Last edited by Unitearica on Fri Oct 20, 2006 9:31 pm, edited 1 time in total.

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PostPosted: Fri Oct 20, 2006 2:11 am 
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I actually voted for cards. The one thing I know would end up in the caverns if this was a real world event is a deck of cards. All job sites I am on have a deck of cards at the lunch table. Many times it is Hearts or Spades that is played. Poker is played on Fridays after the paychecks are handed out.

I don't know how possible that is. I don't know if there are any legal reasons why Cyan could not put card games into the game.

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PostPosted: Fri Oct 20, 2006 5:25 am 
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Unitearica wrote:
I actually made a Gemedet board according to how the book states its appeareance. It really isnt that hard to imagine. I'll post some pics of as soon as I get my scanner working again. Best way to describe Gemedet would be to think of the connect4 game. Now imagine it being a 6x6 square rather than a 7x6 board. Now add 6 more boards beside it creating a square. This is in essence Gemedet, where u must make 6 in a row using 1 to all of the boards as needed. Difference is instead of large checky boards, it uses small round marbles and is a 3d box rather than a 2d board.


Hmm, based on the following quote from Book of Ti'ana, I think you may have gotten it wrong:

Quote:
“I’m fine. It was only rain.”

Aitrus stood there a moment, hesistant, not sure just what to say, then: “Would you like a game of Gemedet?”

“All right.”

He grinned, then nodded and turned away, returning to the tent to bring the grid. Smiling, Anna stood, then went across to clear a space on the table.

Gemedet, or six-in-a-line, was the most popular of D’ni games. She had seen a close variant of the game in Tadjinar, played by the Chinese merchants, but the D’ni version was played not on a two-dimensional board but on a complex three-dimensional grid, nine squares to a side.


From that description it sounds like the "board" is 9 9x9 stacked grids. The objective of the game is to get 6 in a row in any direction.


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PostPosted: Fri Oct 20, 2006 1:07 pm 
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I think all games in the cavern or hoods should be D'ni related, like heek or Gemedet.

Other games like cards or pong could be on your relto and you can invite people to your relto to play if you want.


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PostPosted: Fri Oct 20, 2006 3:32 pm 
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Hey, I like that idea!! Anybody for a little Poker? :lol:

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PostPosted: Fri Oct 20, 2006 9:30 pm 
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yea my version is a smaller version of the game, it was made as a project. The real board would be a 9x9, but I was starting for practical reasons and simplicity to make it as so. It could though be really easy to make it into a 9x9 rather than a 6x6. My board sint really playable, it was made for looks, but I could put together one that would be playable as a 9x9 and see if it interests ppl.

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PostPosted: Sat Oct 21, 2006 8:48 pm 
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well sense were rebuilding D'ni and learning more about their culture everyday wouldnt it stand to reason that there would be D'ni games and puzzles? Personanly everytime i find a new game or a new notebook i get chills and cant wait to oppen it read it and find what new doors are opened to me from its pages.

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PostPosted: Wed Nov 01, 2006 8:01 pm 
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chucker wrote:
J'on wrote:
Given how much the D'ni seemed to like the number 5, perhaps a renamed "Pentris" would make sense!


As far as I know, that's a misconception. The number 5 appears a lot on Riven because it is Gehn's fifth age, and it just happens to be one of his most successful attempts at creating an age, so that probably made him fond of the number.

As for the D'ni, however, 25 would be a likeable number, representing infinity, and being the base number of their numeral system.

Then again, a lot of the numeral system is also based on a 5x5 grid, so I could be completely wrong.

Perhaps this should be clarified by someone (wink wink nudge nudge).


Actually, I seem to recall reading in one of Gehn's journal's in Riven that the number 5 was important to the D'Ni, and all their more interesting items had the number 5 somehow ingrained. Didn't D'ni have 5 Grand Masters before the Fall? 5 somethings. The council chamber had 5 thrones in the center.

I'd rather see D'ni games in the cavern, but I don't think they would have limited themselves to small stuff like one person games. I think the Wall is a bit closer to their style. Maybe we might see more recreation Ages?

This also brings to my mind the huge maze in Tehranee. But let's avoid games that involve hundreds of slaves, shall we?

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PostPosted: Wed Nov 01, 2006 10:45 pm 
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Quote:
Actually, I seem to recall reading in one of Gehn's journal's in Riven that the number 5 was important to the D'Ni


Yeah, but Gehn's a hallucinatory lunatic megalomaniac with a god complex. Why should we believe him?

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PostPosted: Thu Nov 02, 2006 1:23 am 
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5 was to the d'ni roughly what 10 is us. It's important, yes, but we're not obsessed with it. Gehn was obsessed. Analogously, 25 was to the d'ni what 100 is to us: representative of completeness (think "100%" vs. "to 25").

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