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PostPosted: Tue Jan 16, 2007 9:28 am 
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Donahoo wrote:
You don't need to copy anything over. Your avvie and your progress is saved on the server. I just did the long Gametap download and my avvie was still dress like I left her yesterday from the other link.


Yes, I know this. I'd rather not redownload the ages. That takes too long.


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PostPosted: Tue Jan 16, 2007 9:43 am 
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Moleculor wrote:
Donahoo wrote:
You don't need to copy anything over. Your avvie and your progress is saved on the server. I just did the long Gametap download and my avvie was still dress like I left her yesterday from the other link.


Yes, I know this. I'd rather not redownload the ages. That takes too long.


I think thats part of why they want us to do it...they want the whole thing standardized into the gametap interface and want to make sure it works correctly NOW when fixing any problems would be realitivly easy rather than finding out that hundreds using the gametap interface breaks things when it goes fully live.

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PostPosted: Tue Jan 16, 2007 3:51 pm 
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Location: Land of Cats (I swear it's an Age)
Gazerwolf wrote:
Moleculor wrote:
Donahoo wrote:
You don't need to copy anything over. Your avvie and your progress is saved on the server. I just did the long Gametap download and my avvie was still dress like I left her yesterday from the other link.


Yes, I know this. I'd rather not redownload the ages. That takes too long.


I think thats part of why they want us to do it...they want the whole thing standardized into the gametap interface and want to make sure it works correctly NOW when fixing any problems would be realitivly easy rather than finding out that hundreds using the gametap interface breaks things when it goes fully live.


From what lbell said, I would assume they want traffic reports so they know how many people are actually logging in. And GameTap might want to know how many people are playing this...

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PostPosted: Tue Jan 16, 2007 5:35 pm 
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Continual usage of GameTap instead of the direct launcher will also help keep MO:UL as the #1 top played game!!!

http://www.gametap.com/home/Home

[Which of course helps increase the lifespan of MO:UL]

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PostPosted: Tue Jan 16, 2007 5:53 pm 
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The number one game on GameTap right now... !

That's great news. I hadn't noticed that yet.

I concur... Let's keep it that way.

:)

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PostPosted: Tue Jan 16, 2007 6:38 pm 
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I have been afraid to bring this up but I will. The people that are waiting for their accounts to be merged cannot do this correct? These would be the people that responded to Greydragons Post http://www.mystonline.com/forums/viewto ... 1201#91201 Merging Accounts.

Thanks,

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PostPosted: Tue Jan 16, 2007 7:08 pm 
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Deus Ex was beating it once. :(

I mean, sure, that's a good game, but still.


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PostPosted: Tue Jan 16, 2007 10:27 pm 
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Quote:
From Malia: Don't delete, always uninstall from Add/Remove Programs.


Sorry, wrong word. But that's what I meant. :)

I'm not cryin' or whinin' ; just a big sigh.
[I hope this is the last full download for this build / phase / part.
It burns up 0.5Gb per month in a big hurry. :) ]

TTFN, MarkMan


I myth the pith helmet. :(


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PostPosted: Sat Jan 20, 2007 1:43 pm 
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Where do /dumplogs and /startlog get saved to when you are entering through the Gametap login :?: I did my first log of a chat and haven't found it! :oops: Thanks for the help.

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PostPosted: Sun Jan 21, 2007 6:47 pm 
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c:/program files/gametap/bin/release then look for the log files such as gt_log.txt


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PostPosted: Sun Jan 21, 2007 7:36 pm 
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crackeyes wrote:
c:/program files/gametap/bin/release then look for the log files such as gt_log.txt


My dumped logs went into this folder: C:\Documents and Settings\Anne\My Documents\Uru Live\Log

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PostPosted: Sun Jan 21, 2007 7:53 pm 
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my bad i thought you was talking about the gametap logs and not uru but there you have both paths


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PostPosted: Mon Jan 29, 2007 7:26 pm 
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Fortunately, I ran MOUL from the Gametap interface initially, then began using the Urulauncher.exe in the directory gametap created. All I had to do is begin getting in through Gametap again, although I have had several crashes (stackdumps) since.

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