Joined: Thu May 11, 2006 5:22 pm Posts: 1810 Location: California
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Area 161 has an article about creating game stories. The author uses Myst as an example and several other too.
The Importance of a Good Story, Part 2: Your Game Story
The blog is written by two guys interested in game building. Nice change of take on Myst. Many seem to think the best part of Myst was the graphics then newly possible with CD ROM drives.
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