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PostPosted: Thu Aug 30, 2007 9:10 pm 
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Joined: Wed May 17, 2006 10:12 pm
Posts: 465
Location: Mead, Wa
Hi Folks,

We will be updating the rehearsal server today. The following is a list of the fixes you should find therein:

- Phil's Relto: The DRC vest reward item should function normally (it should never disappear, by the way)
- KI: Players selected from the Age Players List can now be sent invites (so they do not have to be on your buddy list)
- KI: You can no longer receive KI mail from ignored players
- KI: Ignored players can no longer share a book with you
- KI: You no longer show up in your own neighbors list
- KI: Fixed having old journal entry data still show after creating a new entry while the old entry was selected (Say that on three times quickly)
- KI: Fix for players not showing up online when they should
- KI: Revised the names for Phil's Relto ("philRelto" -> “Phil’s Relto”), Spyroom (“Old Spy Room”), and the five guild pub ages (“The Greeters’ Pub”, etc…) as they appear in the KI display
- Nexus: Revised the guild-pub names in the Nexus to match the new KI names. For example, “GuildPub-Cartographers” is now “The Cartographers’ Pub”.
- Guild Pubs: Fixed image scaling problems in the central imagers
- Startup: Fix for the last player not showing up in the startup player list
- Neighborhood: Fix for the Eder Delin stained glass reflection maps
- Neighborhood: Fix for the Eder Delin stained glass pieces having an 'overly orangey' color
- Spy Room: Removed share symbol and sharability from the Phil's relto book
- Kirel: Fix for the clickables on the shirts and notes sometimes being missing

You may have noticed by now that all of these fixes are either for Live 8 material or for other intolerable situations (i.e. not Ahnonay). If there was a particular Ahnonay fix you had your heart set on seeing a fix for, you will unfortunately have to wait a bit longer, as our focus at the moment is on Live 8. We will all have our fill of Ahnonay fixes soon enough. After verifying the above fixes to your satisfaction, please keep up the great work you're all doing with testing Ahnonay. There are a great deal of high quality bugs reported so far, and that's surely the way to get them fixed.

I'll 'Ping!' when we're done.

8)

GB


Last edited by gregbert on Thu Sep 06, 2007 12:03 am, edited 3 times in total.

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PostPosted: Thu Aug 30, 2007 11:08 pm 
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Joined: Wed May 17, 2006 10:12 pm
Posts: 465
Location: Mead, Wa
Ok, we're ready to go...

8)

GB


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