threads done for now gregbert is going to make a pass later to pickup straggler questions.<time allowing/hopefully> Unless it is a game killer question think twice before tacking it on now that the meeting is over.
We want to keep the thread neat and tidy there will be more RoundTables, and more question threads!
final count 77 people made it to the meeting!!!!!!Answers are under spoilers to maintain a slightly shorter reading experiance. Enjoy folks!
Gregbert wrote:
Quote:
The reason we are having the meeting in the Hood is because it isn't capped like the City is. We didn't want to cap the meeting, because I have a feeling that there will be a lot of people who wish to attend, if to just sit and listen. I think *think* we want to be able to let in everyone who wants to come. Maybe that will help us decide to maybe schedule two or three of these each version to cut down on numbers. I just don't want to frustrate anyone who really wants to be there. We'll see how it goes. This is just the first one...
GB
shameless Preview Hint/Plug[spoiler]
(01/18 17:14:52) Greypiffle Fogg: no new? so something old then
(01/18 17:15:06) Donahoo shakes her head
(01/18 17:15:10) Ashtar: Pods, wheeee!
(01/18 17:15:21) GingerDiva gasps
(01/18 17:15:34) Moke: Yes, "Pods", as in, more than one.
(01/18 17:15:40) Moke: You'll see.
[/spoiler]
Questions[/b]
Self Improvement Question 1. How detailed do you like bug reports? Quite extensive, or bare facts?
2. Are there enough people sending in information to keep you happy? Could we do better?
[spoiler]
(01/18 17:19:12) Gregbert: As to what you could have done better? Well, there's always room for improvement, but on the whole I think we were very satisfied with this round. As we move into Live 3, we'll have more specific testing objectives, which should help a lot.[/spoiler]
3. How good/bad is our Beta testing in your eyes?
4. What should change and what should stay as it is on our testing?
(01/18 17:05:24) Gregbert: everything is going quite well with the testing. We are quite pleased with the calibur of testing you've shown so far.
(01/18 17:11:53) Gregbert: We have been quite pleased, as I said, with the calibur of testing. A big thank you to all who were able to participate on the group tests on such a short notice.Bug Questions 1. When will the Kadish Hotfix be applied, or has it already?
2. Can you give timelines for fixing the stackdumps they are a serious bug. In D'Lanor’s case it happens based on population many times, something that is a serious issue as a bug trigger.
3. Is there anything that can be done client side to cut the chances of a stack dump?
4.We're still carrying several bugs that aren't new (like the firefly behavior). Is there a timeline for fixing pre-existing bugs? [spoiler]
(01/18 17:27:04) Gregbert: Basically, tes they should always be reported. If we already know about it and are working on it, it may still help to get new logs.[/spoiler]
5. If problems crop up in live can those errors be rolled back into the rehearsal server for testing? With some notice of course so we know which areas to really pound on.
6. 0 Second bug Progress?Please Please Please........[spoiler]
(01/18 17:55:29) Gregbert: This is one of those things that we are still looking at, but in generall it can be caused by quite a few things, most of which do seem connection related
(01/18 17:58:33) Moke: Yes, Ginger, there is hope![/spoiler]
7. How did the Kadish bug happen? Sure wasn't planned to be implemented surely.
8. any know animations or other thing that cause memory leaks in rehearsal?
Puzzle Questions1. Has the tosgal/delin journey cloth issue of them not registering a press been worked out?
2. Could we get confirmed expected behavior for things like the journey doors that stayed open for weeks?
3. Do you know what is causing the non-interactive GZM's [spoiler]
(01/18 17:51:05) Gregbert: The ghost markers bug is assigned to a person for fixing. We have raised the priority on it
(01/18 17:51:18) Gregbert: so it's on the way[/spoiler]
4. Can a method me set to reset the explorers KI's which currently have 1515+ markers to find? [spoiler]
(01/18 17:34:22) Captain Gravy Boat: 
(01/18 17:34:41) Gregbert: regarding the 1515 bug...
(01/18 17:34:55) MustardJeep: yes????
(01/18 17:35:03) MustardJeep snickers
(01/18 17:35:30) Gregbert: First of all, it's already fixed for new avatars, but for existing ones, we think we may be able to fix it from out end
(01/18 17:35:41) Gregbert: our end, that it
(01/18 17:35:51) Gregbert: in the Database
(01/18 17:36:08) Gregbert: so that bug won't be seen on Live
(01/18 17:36:14) MustardJeep: aw no trolling the city proper to find markers? shucks....
(01/18 17:36:23) gav: That's cool. 
(01/18 17:36:28) Gregbert: unless someone has been to the GZ before they were supposed to...[/spoiler]
5. Any chance for Solo-Paths for things like the new journey doors? A second way to the cave?
6. Do the new journey door lights register properly now?
General Questions1. What's the general mood and optimistic level at Cyan HQ?
-Your running the tail end of open beta, got Uru ported over to Mac, and your running Rehearsal have to ask; Are you guys frazzled yet?
2. Any plans to lower or increase the number of testers in rehearsal?
3. Could someone please post in the Dev section a couple of days before hand when to expect Rehearsal to start back up.
4. The Mac people are going to love the port, do you need/want any Rehearsal testers to go Mac when it is available? Also any hope for Linux??? PLEASE

(The Penguin is making me ask this...

)[spoiler]
(01/18 17:44:51) Moke: Yes, MustardJeep, we even have a signup page for the Mac testing right now.
(01/18 17:45:07) Moke: The more, the better.
(01/18 17:45:31) MustardJeep: got to love them forum questions
(01/18 17:45:38) gav: Where can I find that page? And is it Intell MAC only?
(01/18 17:45:56) Drahcir: feel the breeze as all the mac user run out to the signup page
(01/18 17:46:12) MustardJeep: hey that's my line!!!!!
(01/18 17:46:20) Gregbert: was 'user' singular on purpose?
(01/18 17:46:39) Captain Gravy Boat: http://www.mystonline.com/macsignup.html
(01/18 17:46:52) Moke: Remember, this is for Intel Macs only.
[/spoiler]
5. Any plans for Uru to work under Vista it's been released to the manufacturers? Or should we hold off testing under Vista till GameTap supports it.
6. Can these things be scheduled just a teensy bit further ahead of time please??????<Begging><Hands and Knees><Puling Hair Out Typing This Fast><Just a half hour more please?????>[spoiler]
(01/18 17:48:22) Gregbert: For the rehearsal schedule, yes the two week timeframe is still acurate. <editor's note Yipe better scheduling!>[/spoiler]
P.S. Sorry if I reworded anything as I retyped it.
