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PostPosted: Sat Feb 17, 2007 12:54 am 

Joined: Wed May 17, 2006 10:12 pm
Posts: 465
Location: Mead, Wa
Hi folks,

The rehearsal server will be back up momentarily. We have just a few reminders for you in the mean time. All of your avatars, Reltos, game progress, etc will revert to the state just before the Live 3 update (minus the 1515 bug, that is). What that means is that anything you've done since Live 3 appeared will be gone. What should not be gone, however, is anything that went missing when we updated to Live 3 the first time. That means that your Yeesha pages that you had at that time should all be restored, and things should be as they were the day we brought down the rehearsal server after the white avatar crash group test. What this means for the Mac testers is that when you login, it will look just like the first time you logged in. You will start fresh, with squeaky clean avatars. Below is a list of some of the more notable bug fixes. Also notice that the first three items are the same three items that were added on the 9th, because they still count as 'new fixes added' since we've reverted back to a previous state:

- Fix for an issue where the KI would not upgrade to the green marker missions the first time you tried (required you to link out and return to the GZ observation before the upgrade was successful).
- Fix for CGZ markers not appearing in the Neighborhood
- Fix for CGZ markers not appearing in the Hood instances of the City
- Missing Yeesha pages from the Last update should now be restored
- Fix for improper Relto state after the last update
- Fix for barriers appearing where they shouldn't
- Fix for the Neighborhood clock disappearing when the Bahro appears
- Fix for CGZ markers not appearing sometimes when they should
- Fixed a problem with the Great Zero KI Marker Machine that would reset the avatar's marker games if activated while playing a CGZ game
- Fixed a bug that deleted a CGZ marker game's high score when starting/stopping a new instance of that game
- Resolved some refresh bugs where the marker scope display wouldn't always refresh when a CGZ marker game was complete
- Fix for issues where CGZ marker game progress was lost by linking to the same age (like from Relto to Relto)
- Fix for CGZ marker games not being persistent from one game session to the next (so when you quit and restart, your yellow markers are still there)
- Fixed a bug where entering/exiting the CGZ Marker Scope without hitting any buttons while a playing an existing game would delete the game
- Fixed a MP issue with the CGZ Marker Scopes that would disable clickability for players in the Age when accessed by a previous player
- Fixed a bug where stopping and starting an existing CGZ marker game would unfairly give you credit for finding the previous games markers, while re-enabling those same markers for you to find again. Fixed so the game is always stopped if you click on any button in the marker scope GUI (other than the exit button) while in an existing game

The list of things fixed by this update is quite extensive, considering all of the tickets you have submitted since you've been testing Live 3 (fantastic job everyone!). That being said, we would like you to re-test any remaining open tickets that you have logged on Live 3 data, and please close the tickets that you are unable to reproduce with a short note that you are unable to reproduce this in Beta.3.497.

One other thing: I am compelled to mention that we are releasing this build before Lbell is entirely comfortable with the amount of in-house testing hours we've had on it, considering what happened the last time we yanked open the curtain on Live 3. We are, however, quite comfortable placing it into your capable hands to test over the weekend, and that says quite a lot about you as a group.



Last edited by gregbert on Wed Feb 21, 2007 6:56 pm, edited 1 time in total.

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