What we need to do is test the state(persistence) server under extreme conditions. I have set things up on our end so that we can mimic these circumstances with fewer people, but we still need everyone to cause an many state saves as possible. The best was to test this is for everyone to change the state of objects. This can be done by kicking cones, rocks, logs, etc. and opening/closing windows doors. Try to hit as many unique objects as you can. In other words it's better to open five doors than to open and close the same door five times, and better to kick five rocks than kicking one rock five times.
Thank you to everyone for the help,
CyanJason
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