It is currently Sun Oct 25, 2020 2:23 pm

All times are UTC




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 10 posts ] 
Author Message
PostPosted: Sat Aug 04, 2007 4:29 am 
Offline

Joined: Sat May 20, 2006 3:35 am
Posts: 164
It might be nice for people who begin playing games in Jalak to have a method of choosing who goes first.

/coinflip would return heads or tails but only works for two people

/randomX (where X is a number between 1 to 100) would return a random number from 1 to X

/rollX would be the same as /randomX but would carry the "dice" connotation which is familiar to many gamers


(Choosing priority is obviously not the only application for this function, it's just the reason I'm suggesting it.)

_________________
Image
Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Aug 04, 2007 4:37 am 
Offline

Joined: Wed Nov 08, 2006 5:45 pm
Posts: 2553
I find that bouncing a cube off of someone's head makes for a nice method. ;)

_________________
Nothing to see here, move along.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Aug 04, 2007 7:04 am 
Offline
Obduction Backer

Joined: Thu Feb 22, 2007 6:19 am
Posts: 264
Herohtar wrote:
I find that bouncing a cube off of someone's head makes for a nice method. ;)


:lol: :lol:

_________________
SillyEagle - KI 01871337
I live in my own little world.. they know me there.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Aug 04, 2007 1:05 pm 
Offline

Joined: Tue May 09, 2006 1:04 am
Posts: 4134
Actually... bouncing a triangle off and using it like a coin might work.

_________________
-Whilyam
Cavern Link:My IC Blog


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Aug 04, 2007 10:29 pm 
Offline

Joined: Sat May 20, 2006 3:35 am
Posts: 164
While those are all great ideas, it is conceivable that, at some point, the blocks one might use to determine priority may already be positioned in-place for a game.

The /rollX command (i'm more in favor of it now than /randomX because it can return "Avatarname rolled Y") is relatively simple to incorporate/implement and has many uses beyond the one for which it is being suggested.

_________________
Image
Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Aug 05, 2007 8:05 am 
Offline
Obduction Backer

Joined: Wed May 10, 2006 10:37 pm
Posts: 661
Remember MUDs and stuff? They usually had a /roll command that let you roll Dungeons and Dragons style dice. /roll 1d6 for instance would give you a random number between 1 and 6, while /roll 2d6 would give you a number between 2 and 12, the equivalent of rolling two 6-sided die.

It was always /roll XdY+Z, where X was the number of die, Y was the number of faces the die had, and Z was some additional modifier and was optional.

/roll 1d2 would simulate a coin toss.

_________________
Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Aug 11, 2007 10:24 am 
Offline
Obduction Backer

Joined: Tue Sep 19, 2006 9:00 pm
Posts: 610
Location: Germany
Reading Scyrone's suggestion for a Jalak Game made me realize that we already have some kind of mechanism for simulating rolling dice.

/coinflip: Let two explorers stand on different columns and randomize all columns with the KI control panel. The explorer who ends up at a higher level than the other one wins.

/randomX: Pick one single column, then randomize all columns via the KI control panel, and determine the height of the selected column to get your random value between 0 and 18. For random values less than 18, calculate the modulus of the resulting height, e.g. if you need a /random6 and the selected column ends up at height 10, then you get 10 modulo 6 which equals 4. If you need greater values, then add the heights of two or more columns to determine a single value.

With the latter, you can even get a /roll XdY functionality, simply by selecting more than only one column. This means that you can have up to 25 "dice", each of them giving you one out of up to 19 values (/roll 25d19).

I do realize that this can be much less convenient than having a KI command, especially if you have to determine the height of a column by counting how many times you must lower it to reach height 0 (if someone stands on the outer walls, s/he can more easily determine the actual height of an outer column just by looking at it). There also might be a problem with not wanting to change a given column and block setup just for "rolling the dice". But such a /random command will probably get a very low priority on Cyan's To Do list and my suggestion may offer an alternative solution until we have something better.

_________________
KI# 48956 - Bartle Test: ESAK (87/53/47/13)


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Aug 11, 2007 5:26 pm 
Offline

Joined: Sat May 20, 2006 3:35 am
Posts: 164
Low priority? HOLD THY TONGUE INFIDEL!!!!

Quote:
Sounds like a good request to me! I've made one with your information
and sent it off to be seen by the dev team.

Thanks a bunch for the request!

---
Aaron "Monarch" Biegalski
Bugman and Resident Ninja Master
Uru Live Support Team

_________________
Image
Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Aug 12, 2007 9:28 am 
Offline
Obduction Backer

Joined: Sat Aug 12, 2006 5:46 am
Posts: 1621
Location: Here, there, you know. Around.
Hopefully we'll see this.. it's a command, and nothing more, so it shouldn't cause any bugs and should be easy to put in to the system.
And good, cause I've wanted a /roll command ever since the days of UU where bored admins dropped the cavern map onto the grouind and made it life-sized for us.. "One, two, three, four, five! Ooo, a link card! 'Lag spike, miss a turn'. Drat!" :P


But is anyone else thinking they're using zen programming now?
Quote:
I've made one with your information and sent it off to be seen by the dev team.
:D

_________________
You know, I wish we would learn Atrus loved the 1812 overture, and in turn we had a copy for our relto.
That's right, a canon canen cannon!

MOULa KI: #00027582 #7425022
100% Authentic Gondar! Accept no substitutes, imitations, or knock-offs!


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Aug 12, 2007 5:42 pm 
Offline
Obduction Backer

Joined: Tue May 09, 2006 7:52 pm
Posts: 1671
Location: Seattle, WA
this would seriously solve the problem of trying to run a LARP in cavern. (Hows *THAT* for meta-gaming!)

_________________
Storyteller, Creatrix, and maker of general mayhem
Unwritten RPG: http://www.unwrittenrpg.com/
KI#00001498
Officially bonked R.E.B.E.L.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 10 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to: