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PostPosted: Tue May 11, 2010 8:18 pm 
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Location: São Paulo, Brazil
I play URU on a laptop with a widescreen monitor. Since I put much value on image quality, I am forced to play it in a 4:3 resolution. If I try any of the 16:9 or 16:10 (my screen) resolutions, the game creates a camera distortion that stretches anything in the center of the screen vertically. Is there any way to fix this so I can enjoy URU in widescreen?

By the way, sprites such as the KI, linking books/bahro stones and documents/notebooks don't suffer any distortion.

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PostPosted: Tue May 11, 2010 8:30 pm 
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It's the same for me on my Samsung Syncmaster T220. For instance avatars are too slim in the center and too fat at the edges. The same does not happen in SecondLife for instance, so it must be possible to keep a fairly straight ratio. I know it's not completely possible on a flat panel which simulates a 3D room, but it can certainly be better.

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PostPosted: Tue May 11, 2010 8:41 pm 
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At least some widescreen settings are possible without pulling any tricks. It rather depends on what settings DirectX thinks your display is capable of. Some things that can cause widescreen options to fail to appear on the resolution slider in the Graphics options include out-of-date drivers (don't understand why that should cause it, but it seems to be) or DirectX never having registered the resolution.

Running DxDiag will, I think, resync the DirectX options.

However there are some widescreen ratios that just don't work.

There is further discussion in this thread: http://mystonline.com/forums/viewtopic.php?t=19571

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PostPosted: Tue May 11, 2010 8:50 pm 
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One of the things I found to be successful for my 4:3 monitor was to play around with the closest resolutions.

Even though things look square and neat at 1280x1024 outside of the game, in game it was squished horizontally/stretched vertically (the game considers this to be 5:4). When I changed to 1280x960 everything was nice and square.

So perhaps you just have to fine tune it.

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PostPosted: Tue May 11, 2010 9:37 pm 
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1280x1024 outside of the game <snip> (the game considers this to be 5:4).
That's because it is. :D


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PostPosted: Tue May 11, 2010 10:57 pm 
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Quote:
At least some widescreen settings are possible without pulling any tricks. It rather depends on what settings DirectX thinks your display is capable of. Some things that can cause widescreen options to fail to appear on the resolution slider in the Graphics options include out-of-date drivers (don't understand why that should cause it, but it seems to be) or DirectX never having registered the resolution.

Running DxDiag will, I think, resync the DirectX options.

However there are some widescreen ratios that just don't work.


It didn't work. It seems to me the that the game itself in incompatible with widescreen (even though it shows widescreen options). I also checked the link you sent me and couldn't find much useful information to my problem.

Any other suggestions? Anyone?

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PostPosted: Wed May 12, 2010 12:21 am 
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Try moving the slider.






Sorry, couldn't resist :P

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PostPosted: Wed May 12, 2010 12:51 am 
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What's better is the fact that the adjustment is actually a slider :P

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PostPosted: Wed May 12, 2010 3:33 am 
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For what it's worth, I consistently see the same thing on 16:10 monitors.

The vertical is stretched on the widescreen resolutions. It's not unplayable, but it's annoying. Not so annoying that I'll bump back to 4:3, but annoying anyway.

This is after a fairly thorough battery of tests... the 16:9 resolutions are very stretched, the 16:10 resolutions are somewhat stretched. This holds true both fullscreen and windowed.

4:3 resolutions look right if they're windowed or letterboxed.

Consistent on 6 machines I've tried so far, ATi and nVidia, laptops and desktops, XP/Vista/Win7 (32 and 64).

Nice to know I'm not the only one who's seen it. :)

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PostPosted: Wed May 12, 2010 4:23 am 
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The view is actually not rendered correctly on 4:3 either (there are certain situations that expose this), but it's much worse in widescreen.

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