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Obduction Backer |
Joined: Tue May 09, 2006 4:33 pm Posts: 878 Location: Jurupa Valley, CA USA
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Isobel wrote: I know a couple of people who are very angry about this, and it is a pity we have got in the situation - maybe some extra thought needs to go in to how things are tested and introduced - i don't mean this as a criticism, but as a suggestion that could be thought over to try and prevent similar happening in the future?
Actually, a lot of thought goes into testing and developing these patches, including open testing on at least two servers with two mildly different codebases with a reasonably wide tester base. Anyone is welcome to participate and provide feedback on these issues. Obviously, it's understandable if you want to only play on Cyan's server and receive only the meager updates which make it that far, but it's untrue that any of this was done without forethought and participation.
One thing I think everyone needs to keep in mind is that there are at least two very divergent games in Uru, and the players to go along with that: the people who play (or try to, despite the bugs) the game that Uru was meant to be, and the people who play the games they've discovered in Uru due to those very bugs. I've said it before: make no mistake, these are bugs, and they are being fixed.
In many ways, these are mutually exclusive audiences, which coexist only due to the long stagnation of the game. Many fixes which touch the areas of physics, or improperly-constructed content (should we ever receive a license to fix those as well) will adversely affect the latter group. I do sympathize with those who have found a life in an otherwise dead game and are finding that revoked after years of playing on the bones, I truly do, but ultimately those needs will often be at odds with making the game work in the way in which it was intended.
With that being the case, it's not true that no one working on the code fixes and other such things are actively working to destroy or disrupt the alternative gameplay in Uru. In fact we've often gone out of our way to accommodate an extremely wide and diverse playerbase with incredibly varied needs, from their choice of OS to the hardware they run on. So far, most of these changes have been met with generally positive reactions, even from other creative-exploiters such as Annabelle who does play on many alternative servers. We're not psychic, and we need feedback and discussion in order to drive decisions. Even so, everyone works on what appeals to them. If there is a need not being met with regards to your (or anyones') playstyle, the beauty of open source means that you can contribute (or rally those who can in your favor).
You're not beholden to the GoW, or OpenUru, or even Cyan to play the game you want to play. Open source means Uru can be whatever you want it to be.
Hopefully, some future fixes on the way will help soften and perhaps even repair the interim problems you're experiencing. There is a lot in Uru to fix, and fixing one bug often reveals several more, as you can see. The improvements are incremental, and will take time, but everything that makes it to Cyan takes us further on the path to a better Uru.
_________________ MOULa KI #32712 MOULa KI #23298 MOUL KI #35129 D'mala KI #74265 Gehn KI #10113
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