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PostPosted: Mon Oct 29, 2012 12:48 pm 
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kaelisebonrai wrote:
That said... the only person who decides how a content creator does things? is themselves. no one is getting paid here, no one makes the decisions, other than the individual content creators. Keep that in mind, always.

You state the obvious and miss the point. Of course, no one is getting paid here - not the modders, the coders, the storytellers, the organizers, or the testers, so no one can be forced to do anything they don't want to do. Those who can do it all and do it well are truly blessed with talent, but are rare. If you are one of those, then you have every right to be proud and confident, but be careful that your ego doesn't trip you up. You can still only take your creation to a certain point before you need others to get your creation into MOULa. :wink:

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PostPosted: Mon Oct 29, 2012 5:14 pm 
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kaelis wrote:
Now... as for my D'ni Location? It had collaboration, too.


Exactly my point!

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That said... the only person who decides how a content creator does things? is themselves. no one is getting paid here, no one makes the decisions, other than the individual content creators. Keep that in mind, always.


This is true on many levels, but not all. The problem is, as you yourself have said, and many others have been saying, we have too few content creators who specialize in *ALL* forms of development. The goal here is to work *together*, to put aside our petty differences and find a common path towards unique success!

Seraku wrote:
I find it curious how this content creation metagame, of sorts, mirrors the ideals of Uru itself. After all, Uru was meant to provide a multi-player experience in spite of the puzzle/adventure genre typically being single-player. So, why should the task of creating this new content be the dominion of individuals alone?


Well said, Seraku. Your whole post is just brilliantly written. :)

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Are folks more interested in personal fame than furthering the potential of Uru?


I don't know about others, but I'm certainly not interested in personal fame, or power, or glory. All that I do is for helping URU, or trying to anyways.

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It only makes sense, then, that the content creation folks should be forming a community of talent, willing to share and collaborate in the best interest of delivering high-quality content at a reasonable cadance. Is this not what the Guild of Writers was intended to become?


It's certainly what Cyan *and* the DRC were hoping for when they revived the Guilds back in 2007. Fostering co-operation between explorers, and between guilds. From what I remember of D'ni history, the Guilds themselves had close ties together. Writers and Maintainers had a unique relationship regarding the ages that were written.

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To set up ourselves for success is to encourage togetherness and cooperation. Any feelings of superiority or self-righteousness with which we we might be struggling need to be checked at the proverbial door.


Give me a few minutes to double check the chat logs for the exact phrasing, but I'm absolutely certain this sentiment was echoed by Dr. Watson when he revealed the "grand deception" to us.


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PostPosted: Mon Oct 29, 2012 5:35 pm 
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Calumon wrote:
Give me a few minutes to double check the chat logs for the exact phrasing, but I'm absolutely certain this sentiment was echoed by Dr. Watson when he revealed the "grand deception" to us.

Is this what you're looking for?

(09/13 00:14:31) Dr. Watson: The Guilds (and even the Explorers who are not interested in joining a Guild) will have to work together: writing, maintaining, mapping, and exploring those new Ages.
(09/13 00:15:13) Dr. Watson: It is a grand undertaking. And much of it depends on you Explorers, and how well you choose to work together.
(09/13 00:15:37) Dr. Watson: Will we be up to the challenge?
(09/13 00:16:12) Dr. Watson: That definitely remains to be seen. I hope we are.

chatlog

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PostPosted: Mon Oct 29, 2012 7:17 pm 
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Tai'lahr wrote:
Calumon wrote:
Give me a few minutes to double check the chat logs for the exact phrasing, but I'm absolutely certain this sentiment was echoed by Dr. Watson when he revealed the "grand deception" to us.

Is this what you're looking for?

(09/13 00:14:31) Dr. Watson: The Guilds (and even the Explorers who are not interested in joining a Guild) will have to work together: writing, maintaining, mapping, and exploring those new Ages.
(09/13 00:15:13) Dr. Watson: It is a grand undertaking. And much of it depends on you Explorers, and how well you choose to work together.
(09/13 00:15:37) Dr. Watson: Will we be up to the challenge?
(09/13 00:16:12) Dr. Watson: That definitely remains to be seen. I hope we are.

chatlog


Yes, Thank you. I'd gotten caught up in something and Hadn't been able to look for it yet.

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PostPosted: Mon Oct 29, 2012 7:36 pm 
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kaelisebonrai wrote:

Every "counter example" so far have been true group projects. not what Eleri has spoken of.


I'm curious where you got the impression that I was talking about someone having an Age idea, going to a modeler and saying 'do this' and having that be a closed system worked on in secret, or somesuch? I'm sure if someone wants to go that route, and can find a modeler willing to go along, that can happen.

Nowhere did I say that "I have this Age..." was't collaberative. It most certainly can be someone putting an idea out publicly. The community has begun to show itself more than willing to look at someone's Age idea and expand on it in a sort of collective brainstorming. In that way the whole becomes greater than the sum of its parts.

And yes, many of the final steps will be taken by the person doing the actual modeling and coding, but any creator worth their salt knows that they don't work in a vaccum. It has always been clear that Age creation should be a community effort; with the coders and modelers, historians and storytellers, artists and puzzle-makers working as one to create new content for MOUL that will not only be compelling for the jaded oldtimers, but will also encourage others to join us in D'ni, and stick around.

That is what makes me excited, because collaboration is starting to happen out in the open with the whole community able to be involved, rather than being limited to people with specialized technical skills. And content builders who want to do things all their way, who say that being a volunteer means they get absolute control- they will put out some beautiful, complex Ages. But, I'm betting they won't generate as much enthusiasm as an Age that everyone feels they contributed to.

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PostPosted: Mon Oct 29, 2012 7:50 pm 
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More details of the DRC outpost:

Image

Working on the first library areas, will post previews of those within the next day or two.
Still trying to get the textures right.


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PostPosted: Mon Oct 29, 2012 8:48 pm 
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Oooooohhh! I like the ceiling decoration on the yellow part of the picture. :)


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PostPosted: Mon Oct 29, 2012 9:08 pm 
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Me too, I was instantly reminded of the ceiling of a Bahro cave. Very nice, Matt. :)

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PostPosted: Mon Oct 29, 2012 9:53 pm 
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Snazzy!

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PostPosted: Mon Oct 29, 2012 10:25 pm 
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kaelisebonrai wrote:
. . . Many of you talk the talk . . .

I may only speak for myself, but I feel it important I acknowledge kaelisebonrai's comment as apropos. I suspect I must represent a segment of explorers, who dream for a richer Uru yet, to date, have taken no specific action to fulfilling that dream. It is certainly not for lack of passion or ability. Supporting the latter, I am a programmer and musician with over 25 years experience, who occasionally dabbles in design and art. Time or, rather, the lack thereof has been my main obstacle. However, a recent change in occupation--well, not so much occupation as employer--may result in an more open schedule.

I, for one, will take kaelisebonrai's words as a call to action. To anyone else sitting on the sidelines, think about your skills and consider what you may be able to offer, no matter how small.

kaelisebonrai wrote:
. . . no one is getting paid here . . .

As is wisely pointed out, we are, at best, a volunteer army. Therefore, our only real defense against failure must be a shared dedication to see Uru grow, which makes a strong community critical to our success. And, while I agree with kaelisebonrai that one must always be prepared to learn in any venture, perhaps equally important is a willingness to teach others. That is a natural trait of any community, one which seeks to build up each other in a collaborative effort to help everyone succeed.

Collaboration should not dillute the creative ideas of an individual but rather foster the type of environment that will enable these great ideas to become fully realized. We will always be thankful for the efforts of individuals with the natural abilities and focus to produce great content alone. However, if those with the know-how are able to share their experience and offer even a little help, it will only result in the entire community of explorers being able to enjoy a bigger and better Uru.

P.S. Awesome pictures of the outpost, Matt!


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PostPosted: Tue Oct 30, 2012 5:47 pm 
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Agreed with Seraku.

If you've got any relevant skills or willingness to learn, take this as a call to action.

We've seen a few talented people in this fanbase, drift away lately. We need others to fill in the gaps that they left.
Tweek and Whilyam and Jonee... were some of our most promising age creators. They've all drifted away lately.

I looked at this situation and saw it as a good time to jump back into age creation, because I figured I was needed here.

I hadn't released an age since (D'ni Temple: Area One) a few years ago. I thought it was time I gave this another shot.

If you are an artist, musician, or programmer, consider joining the Guild of Writers and actively working on age creation.

If you don't have those skills, try sustaining Uru in other ways... whether it's donations or just being in-cavern and being friendly to new players. That - if nothing else - keeps Uru going and buys time until we can successfully get the first wave of fan content in place.


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PostPosted: Tue Oct 30, 2012 7:38 pm 
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Just tossing in my two cents here... we need only look to Cyan themselves to see how essential teamwork is to the writing of Ages. No single person there created the Ages; they pooled their considerable talents in such a way that the whole greatly exceeded the sum of the parts. Uru is a splendid melding of art, world-building, gameplay, story, backstage "wiring", music, SFX, etc. etc. that was built by a tightly-knit team of specialists.

The more those of us who aspire to Age-writing can blend our talents, the better the results will be, and perhaps we'll be able to explore those new Ages sooner as well. A friendly competition between Writers isn't a bad thing, unless it devolves into rivalry. If our various talented people can encourage each other and build on each others' work, I think we'll be amazed at what could develop.

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Last edited by Mowog on Tue Oct 30, 2012 7:39 pm, edited 1 time in total.

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PostPosted: Tue Oct 30, 2012 8:44 pm 
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One of the obstacles seems to be the compatibility issues between Max and Blender in addition to the compatibility issues between Max 7 and the newer versions. from what I understand Max is forward compatible but I dont think its backward compatible.

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PostPosted: Tue Oct 30, 2012 11:50 pm 
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We absolutely need to work together, like Cyan Worlds' team did - and yes - the lack of a CWE-compatible Blender plugin is a real issue for us.

I hear Hoikas is working on a new Blender age creation plugin called 'korman'... given that the PyPRP2 effort ran into technical barriers.

Hopefully it'll be released reasonably soon, but it could take a while given the complexity of the work involved.


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PostPosted: Wed Oct 31, 2012 1:47 am 
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Unfortunately, I've had to put korman on the back-burner until this semester ends. I was a little too aggressive with my course schedule this semester, and now I'm paying the [ultimate] price (read: there goes the GPA).

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