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 Post subject: Re: Fan Content
PostPosted: Mon Oct 03, 2016 9:47 pm 
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dj_ wrote:
As is there are no door runs anymore cause there are not enough people.
Not true, there has been a door run right after the All Guilds Meeting for the last two months, both times with more than enough people.

dj_ wrote:
If not, and nothing is close to inclusion, return the software to the state is was 3 years ago, where glitches ruled, and a lot of people were having fun.
Which would require just as much work as including ‘new stuff’, and you’re free to use the skydiving client.

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 Post subject: Re: Fan Content
PostPosted: Mon Nov 28, 2016 2:22 am 
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Any idea when where gonna get some fan ages? I remember at first everyone was all gung ho about adding new ages, the programmers seemed a bit resentful over the segregation of the fan ages, but I don't remember to many age writers having an issue with it. We where gonna have new fan ages, unfinished Cyan ages finished by fan, two Nexes's, a fan age library. The new T shirts age great unfortunately you can't explore a t shirt. So im kinda wondering is this still gonna happen or is it just a pipe dream?

I submitted the ruff idea for a fan age library to the Getaway team a while back in hopes of getting some more feed back and haven't got so much as "it looks bloody awful do it over" unfortunately Im a bit of a moron as far as how to submit it to Cyan assuming its even good enough and they have time to tell me whats wrong with it if its not. Keep in mind Iv always worked solo getting help from who ever's willing

So im kinda wondering, realistically speaking is this gonna happen?
whats your thoughts on the subject

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 Post subject: Re: Fan Content
PostPosted: Mon Nov 28, 2016 6:12 am 
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Creative Kingdoms

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It might help to proactively contact everyone in the group - instead of just a post - to say hi, ask what they think of your work, and see how things are going. It could inspire something.

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 Post subject: Re: Fan Content
PostPosted: Mon Nov 28, 2016 4:55 pm 
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^This.

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 Post subject: Re: Fan Content
PostPosted: Mon Nov 28, 2016 6:52 pm 
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JWPlatt wrote:
It might help to proactively contact everyone in the group - instead of just a post - to say hi, ask what they think of your work, and see how things are going. It could inspire something.


Even if I could figure out how to Email everyone all at once im not sure if it would help, Chloe kinda gave me the impression that the whole idea I had for the Library wouldn't work. What I was trying to do was something that was unique, something done by a visitor not the D'ni or the DRC In doing so I guess I went a bit to far out in left field for some of the purist, which aint unusual. Since Chloe was the only one kind enough to respond hers is the only opinion I have to work with. None of my ages are very D'ni like nor did I ever try and make them look that way. In any case it was a fun build and that's what counts. I guess where just gonna hafta wait a little longer

On a side note I was talking with Adam a long time ago about opening the upstairs area of the D'ni library, or using the same mesh and texture for a separate age that just looks like its in D'ni but I think Cyan has to sign off on that one. Either way Im gonna need help getting the Mesh and texture for that area so I have something to start with assuming they do sign off on it at all

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Last edited by Karkadann on Wed Nov 30, 2016 5:05 pm, edited 1 time in total.

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 Post subject: Re: Fan Content
PostPosted: Mon Nov 28, 2016 10:57 pm 
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how bout this for an idea;

Make is so we users can create link books in OUR libraries or Relto that link to OUR copies of all the previous MYST games. All we would have to do is prove (once) that we own the original disks.

As an overview this makes a lot of sense.

The tricky part would be making the oldest versions work, perhaps a very small fee could be extracted from those of us who like the idea of one spot to enter the MYST world......

I can't imagine it would take all that much coding to provide those hooks. But then I am not a coder!

On further thought, those books might not have to be limited to only Myst games. A linking book could easily put MOULA into sleep mode while invoking whatever game we wanted.

Maybe one place for single person games, and another place for multi-player games.


Last edited by dj_ on Mon Nov 28, 2016 11:01 pm, edited 1 time in total.

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 Post subject: Re: Fan Content
PostPosted: Mon Nov 28, 2016 10:59 pm 
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Creative Kingdoms

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Karkadann,

You know everyone in the group. Look them up. If you can't make the effort to follow through on that for yourself, how much do you really have left for content creation?

Further, the biggest mistake matthornb made when he made the first effort at the Library design and model, was to listen to everyone AND do everything they asked even when when opinions were contradictory. The results were perfectly predictable - burnout and loss of interest. Yes, listen to everyone, consider what they have to say and let it influence you. But if you have a vision to offer, stick to it, keep going, and discard the ideas and opinions that YOU decide don't belong in your work. The community will like it or they won't, but your idea WILL get tested and seen by the community once you implement it. If you're the only one who makes the commitment to get it done, you win. If there are multiple ideas that get implemented and tested, competition and diversity win. Illegitimi non carborundum.

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 Post subject: Re: Fan Content
PostPosted: Mon Nov 28, 2016 11:14 pm 
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If I can weigh in a little here...

Maybe what we need is a statement of intent from Cyan regarding the Cavern. In other words, what is the long term future for it. (If there is one)

I realise there is Obduction going on at the moment, but I have been waiting for Fan Content for years, as have a lot of other people and there appears to have been virtually no progress to get there. We can't even bring in new players at the moment.

If perhaps someone would come forward and say "Yes, we will have fan ages in MOULa by the end of..", perhaps then it would motivate people to start working on bringing badly needed content to create new worlds, as well as bringing in those Ages already available in the various shards and bring fresh players to not only keep MOULa going, but to invigorate and expand it. Maybe to the point of redeveloping it to make it up to date with (example) Unreal or whatever.

There again, if MOULa has no future on Cyan's part, could it be handed over to those who would like to keep it alive, with Cyan keeping a hands-off overseeing role?

I have my own ideas what I would like to see in game and have dabbled a little in trying to realise it in some fashion. But I would like to do this with a sense of knowing what the future of the Cavern will be, maybe if it was just a reassurance of some kind and we will finally reach our goal of seeing everyone's wonderful work in the Cavern at some time.


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 Post subject: Re: Fan Content
PostPosted: Tue Nov 29, 2016 12:13 am 
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Joined: Wed Apr 11, 2007 3:29 am
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B'ni Rabbit. wrote:
If I can weigh in a little here...

Maybe what we need is a statement of intent from Cyan regarding the Cavern. In other words, what is the long term future for it. (If there is one)

I realise there is Obduction going on at the moment, but I have been waiting for Fan Content for years, as have a lot of other people and there appears to have been virtually no progress to get there. We can't even bring in new players at the moment.

If perhaps someone would come forward and say "Yes, we will have fan ages in MOULa by the end of..", perhaps then it would motivate people to start working on bringing badly needed content to create new worlds, as well as bringing in those Ages already available in the various shards and bring fresh players to not only keep MOULa going, but to invigorate and expand it. Maybe to the point of redeveloping it to make it up to date with (example) Unreal or whatever.

There again, if MOULa has no future on Cyan's part, could it be handed over to those who would like to keep it alive, with Cyan keeping a hands-off overseeing role?

I have my own ideas what I would like to see in game and have dabbled a little in trying to realise it in some fashion. But I would like to do this with a sense of knowing what the future of the Cavern will be, maybe if it was just a reassurance of some kind and we will finally reach our goal of seeing everyone's wonderful work in the Cavern at some time.


I think you already have an answer to your question. And that is that's nothing changed since MOULa was announced, and since the Intangible/Gateway team was formed. Cyan is still interested in keeping MOULa going, Fan Content is still being worked on, things are still moving forward as they always have. If you need more proof for intent than I suggest you look at the recent updates to MOULa, and the clothing updates that were made in recent months. These were done by the fans, and implemented into MOULa by Cyan. I don't think that would happen if there wasn't desire and intent on both Cyan's part, and the fans, to keep MOULa moving forward do you?

Fan Ages is another matter, that takes more time than new clothing items, and engine fixes. It requires a mechanism in place to access those fan ages. IE an age where books can be accessed by explorers. That right now is the only hold up to fan ages. And that is being worked on, it's just a slow proccess since most of us, including Cyan lack the time to put in the effort to get it done. Everything else though is in place. Progress was made so that Cyan will be able to accept more than just the raw assets (3dsMax files textures etc). Fans will be able to submit just the actual game files now to Cyan. That wasn't the case when the Gateway Team started. There a bare bones system in place for submittal to Cyan...that wasn't the case when the Gateway Team started. All of this happened behind the scenes over the last two years. So just because you can't see progress being made, please rest assure, it is happening...its just a slow process.

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 Post subject: Re: Fan Content
PostPosted: Tue Nov 29, 2016 12:59 am 
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There has been progress done, no doubt about that (copy & paste is a much apprechiated feature, the client is much more stable these days). But after all those years, to answer the question why I should link to the cavern is getting harder. Personally, I've given up the hope that there will be changes in the cavern.

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 Post subject: Re: Fan Content
PostPosted: Tue Nov 29, 2016 4:04 am 
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Creative Kingdoms

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Nicely said, Chloe.

B'ni Rabbit. wrote:
If perhaps someone would come forward and say "Yes, we will have fan ages in MOULa by the end of.."

That won't happen. Fan Content is produced by fans - unpaid volunteers. You can't put us on a schedule, and we won't be put on a schedule. All you can expect is enthusiasm, motivation and a general list of ordered tasks with "?" in the time column.

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 Post subject: Re: Fan Content
PostPosted: Tue Nov 29, 2016 6:31 am 
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I don't need motivation to work on Ages, I need time.


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 Post subject: Re: Fan Content
PostPosted: Tue Nov 29, 2016 7:51 am 
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Tweek wrote:
I don't need motivation to work on Ages, I need time.
which is why im a bit reluctant to sent them all Emails, I figure when they have time they'll stop by the forums and respond,

JWPlatt wrote:
"how much do you really have left for content creation?"
If your referring to the library there are still a few details I need to work on before I submit it to Cyan,
unless someone comes up with something sooner at least we will have someplace to put new ages assuming it go's threw

And hay if an old gray blue collar worker can figure this age creation stuff out it couldn't be that difficult
a little book learning, tutorials and some trial and error, you'll be surprised what you can come up with.
M.C. Escher Relativity I think was my Best as far as mesh is concerned and the working Chess Clock in the Chess age, the fact that it actually worked blew me away, It was simplistic, complex and repetitious all at the same time. and im still waiting for someone to knock the chess men over :D

any how If anybody working on something for MOULa from the gateway team or perhaps outside of the gateway team can give us an update on what your working on when you have time Im sure it would be greatly appreciated.

I know some of the stumbling blocks for Rebek (tweeks Project) and the Decent (Chloe project) was Avatar Animations I was working on figuring out how to add new AV animations for them and was able to edit existing AV animations but was not able to add new ones I did contact Cyan on the topic but I guess they have been busy with other stuff Has any one made any progress on the AV animations? The stumbling block for the Nexus I believe was the Python file It is rather complex and extensive. of course our main stumbling block is time

As far as Dovah'nee is concerned I still have a fer details to work out, still havta find some music for it and work out a few kinks with the linking tech, add a nexus book to the age, and then hafta figure out how to submit the age to Cyan

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Last edited by Karkadann on Thu Dec 01, 2016 9:03 pm, edited 1 time in total.

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 Post subject: Re: Fan Content
PostPosted: Tue Nov 29, 2016 2:41 pm 
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Karkadann wrote:
any how If anybody working on something for MOULa from the gateway team or perhaps outside of the gateway team can give us an update on what your working on when you have time Im sure it would be greatly appreciated.
I'm not a member of the gateway team but I build 3 (or 4 ...) ages for MOULa, with 7 different areas in one of those ages ; for me it's like building 9 (or 10 ...) ages, and I work alone... It takes a lot of time.
I have time, but unlike Tweek I need motivation... I don't like much spending so much time working on something without being sure that it will be used, even if it will be used on my website, for only a few people (I think).
If I started building those ages it's for MOULa.

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 Post subject: Re: Fan Content
PostPosted: Tue Nov 29, 2016 5:27 pm 
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Creative Kingdoms

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I think it likely that everyone's hard work will be seen, tested and used, even if it's not ultimately "The" Gateway on MOULa. It could be repurposed on MOULa, and other shards are free to do different things.

Finally, I get the sense that there's an assumption of finality in the choice for Gateway. That is not so. If the community finds the choice unsatisfactory, it can be changed. Or each new year can rotate the Gateway through various selections. Or maybe only leap years. We should be so lucky to have that opportunity.

It might be something Yogi Berra could have said that "The rock is hard, but it's not set in stone."

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