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 Post subject: Re: Adventure III: Exile
PostPosted: Mon Nov 17, 2014 3:32 pm 
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Posts: 2501
Location: Ontario, Canada
Here is a list of inventory(minus one item which you accidently dropped):
Code:
The Spye Rock -lets you talk to Jasmine
50 boopies
fingerprint kit - for reading finger prints
the SpringMag - you can pull yourself towards metal object and pull them towards you.
1000 gold coints - they are worth twice as much a boopies
a divining stick - use it to find water
A 'Nintendo 3DS' game console - use it to play cool 3DS games.
'Max!' for the Nindendo 3DS- use it to model ages.

Hmm the SpringMag is probally the 'magnetic harpoon gun' you are looking for and yes you can swing over on the stalagthings and get the chest. So Rhee does! (feel free to make your next post say 'AHHHH AHHHHH AHHH' like Tarzan! She opens the chest inside are Borah markings. You got:
Code:
A DRC longtime supprot card. It says 'Thank you for your great contributions to the restoration of deni'.

Rhee throws it to Jamie 2.0 who comments: "Hmm I think I've seen these before, doesen't the DRC give these to people who donate to the DRC"[Cyan] "often?"

You also got:
Code:
The 'Borah Report', a well written report by Bill Murdoc, it explains the thert of the Borah and how we can stop them. It is written in a way that it paints Bill in a good light in spight of the fact that he made some mistakes later on. Maybe you can use it to spread good words about Bill in cavern.

Rhee swings back.

You climb accorss the cliff and on the other side is anouther cliff held up by two supports. This one is near the wall of the cave and there is a round door with something beside it on top of the cliff. Down at your level is a pool of water, not very deep. Ther is a small crack in the water, small enough for fish to enter the water but too small for humans. There are more stalagthigns on the celling and some bombs on the ground, as wel as a bow and arrow.

Rhee might also know how to get into the laval age but will get to that later.

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 Post subject: Re: Adventure III: Exile
PostPosted: Mon Nov 17, 2014 4:05 pm 
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Great work, Rhee!

Can we safely pick up the bow and arrow and the bombs, and take them with us? If not, then let's leave anything too dangerous behind.

Can we scale the wall using the climbing equipment, to get to the door?

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 Post subject: Re: Adventure III: Exile
PostPosted: Tue Nov 18, 2014 6:11 pm 
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Location: Ontario, Canada
You can not scale the way with the climbing euqpment since the cliff is commeing straight out of the cave wall. Maybe if you where a bit taller you could use the climbing euqpment to grab onto the cliff and pull yourself up.


As for the bombs and bow and arrows ,well

Quote:
You got the 'Hero's Bow', it was used by a hero long ago! It has no specail use.

Don't worry a member of the party knows how to use it.

Quote:
You got some bombs, place a bomb down and it will automatically ignight in 10 secounds. But beware somdays you just can't get ride of a bomb! You can also combin the bombs with arrows to make bomb arrows!

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 Post subject: Re: Adventure III: Exile
PostPosted: Tue Nov 18, 2014 7:33 pm 
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i'm taller than Acorn. what if i go up there and that i lift everyone up?

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 Post subject: Re: Adventure III: Exile
PostPosted: Wed Nov 19, 2014 3:19 am 
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You can't reach the ledge either. The stalag things look prity tall.

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 Post subject: Re: Adventure III: Exile
PostPosted: Wed Nov 19, 2014 8:50 am 
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Thanks for the offer, Jan!

We could make a human pyramid? Remember, we have a few "silent partners" too.....

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 Post subject: Re: Adventure III: Exile
PostPosted: Wed Nov 19, 2014 2:44 pm 
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Hmm... I guess that would work, even though that's not the way I intended this puzzle to be solved.

You do that and reach the top of the cliff!

Achivemeant unlocked: Thinking out of the box!


Suddenly a box links in, in front of you and some expesive jullury links in outside of the box. On the wall is a round door
and a button under a liftable glass plate beside it. What do you do?

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Last edited by Jamie Marchant on Sat Jan 31, 2015 1:30 am, edited 1 time in total.

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 Post subject: Re: Adventure III: Exile
PostPosted: Wed Nov 19, 2014 2:58 pm 
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i press the button ?

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 Post subject: Re: Adventure III: Exile
PostPosted: Wed Nov 19, 2014 3:13 pm 
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You don't take the box of the jully? Ok. You push the button and the door opens. What now?

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 Post subject: Re: Adventure III: Exile
PostPosted: Wed Nov 19, 2014 4:12 pm 
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i take the box too

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 Post subject: Re: Adventure III: Exile
PostPosted: Wed Nov 19, 2014 4:19 pm 
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Congrads!
Code:
You got a cardboard box, it can turn into a rocketship in the hands of a child(not literlaly!).

You also decide to grab the jourly
Code:
You got extremly vauble jourly but you might be able to get something even more interesting if you
give it to the right person.

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 Post subject: Re: Adventure III: Exile
PostPosted: Fri Nov 21, 2014 4:31 pm 
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Oh, it seems I must write this:

What do you do?

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 Post subject: Re: Adventure III: Exile
PostPosted: Sat Nov 22, 2014 4:39 pm 
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Sorry, busy few days on the surface #sorryimcanadiansorry

I have no idea at the moment who might benefit from the jewelry (except me, to adorn my exquisite beauty), but kets go through the now open door and look for some children to give the box to! Or maybe just someone who is packing up Christmas gifts or old clothes for goodwill or something

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 Post subject: Re: Adventure III: Exile
PostPosted: Sat Nov 22, 2014 11:31 pm 
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Canadian: /me wonders of Rhee got my refernce to a populer Canadian prime time dramma in the previous sectoin.

Jullury: Can you think of anyone who could make money off cellling it?

You enter the door, you are in a small room there is a locked door in front of you that looks like the other outer generater doors but no keypad beside it. There is a large lever in the up posistion on the right wall and a large-ish crack on the right, what do you do?

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 Post subject: Re: Adventure III: Exile
PostPosted: Sat Nov 22, 2014 11:44 pm 
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i obviously pull the lever down

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