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 Post subject: Fun Little Arcade Games
PostPosted: Sat Jun 05, 2010 10:20 pm 
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Location: Aberystwyth, Wales
Okay, here's a challenge for everyone - something a bit more constructive than just meandering about wishing this game was making progress...

The D'ni must have had advanced games - after all, even the Egyptians did - to play when they were bored. These quite advanced games would obviously have a uniquely D'ni twist, maybe with some educational content thrown in. And also the D'ni were hugely technologically advanced. There are already examples of D'ni games in MOULa.

One of the ways to encourage activity in the game is by having some cool little arcade-like games inside (preferably singleplayer). Also, neat little arcade games would make nice addons to ages to encourage revisitiation.

So, if you were asked by somebody to create a minigame for people to play within Uru... what would you make?

My personal idea would be an educational game (in a classroom somewhere) which would teach D'ni letters and numbers [spoiler]for those of you who have not actually beat Riven properly![/spoiler]


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PostPosted: Sat Jun 05, 2010 11:13 pm 
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Location: Columbus, Ohio
Nye_Sigismund, we have people who teach D'ni letters and numbers. With the current limitiations of MOULa the language classes have been held in Second Life by Rehn because of the type and amount of teaching materials he needs to pass out for the students to use which unfortunately you cannot currently pass on easily in MOULa. Hopefully, at some point that will be resolved and he and others can have classes in the Cavern. Right now they are finishing up the latest series of classes and will be having a graduation in SL later this month but new classes won't be starting until the fall. If you decide to go to SL for the lessons is where to watch for them. I look forward to a time when lessons can be held in the Cavern. We have many talented folk whom I think would love to be able to teach if they could pass on class materials more easily than we can right now.

With what we have now, how about a marker game that gives D'ni words?

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PostPosted: Mon Jun 07, 2010 3:32 pm 
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PostPosted: Mon Jun 07, 2010 4:01 pm 
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Outside Uru, my brother created that teaches you the D'ni words for the numbers.

And I'd prefer minigames to be multiplayer... , anybody?

Existing minigames that keep me (or those on my account) logging in:

- Pellets
- Shroomie
- 'Heek (which doesn't count in this list because I haven't ever played it...)

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PostPosted: Thu Jul 01, 2010 7:38 pm 
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Location: Houston, Texas
Minigames make a ton of sense because they add replayability to the game - something which is definitely needed.

As for puzzles that don't end, what about a fan age with a rotating room like Riven's, except with way more positions than five?

Say, a 25-position rotating room.

Most of the rotation positions would lead to nothing other than a little nondescript crevice, but several of them would lead to interesting, creatively designed "alcoves" with interesting stuff in them.

But to get between any of those rooms, from one to another, you'd have to rotate the rotating room, a bunch of times - and you'd always start out the age in the same crevice when you link in, so to visit the interesting areas, you'd have to solve the age every time you visited it.


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PostPosted: Thu Jul 01, 2010 9:35 pm 
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PostPosted: Fri Jul 02, 2010 6:10 am 
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There is already an Fan Age which uses this concept. It's called .

Although this age isn't very good on it own, it's good proof of concept.

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PostPosted: Wed Jul 28, 2010 5:25 pm 
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Interestingly, some of Cyan's early titles (Cosmic Osmo and Spelunx, in particular) had several games-within-games. Who can forget Yodel Toasters? Not to mention Chip Ship Lander, Rubber Gut, and Blitz Lifters... Launching Pigtoads was fun too.

;-)

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Last edited by Mowog on Wed Jul 28, 2010 5:27 pm, edited 3 times in total.

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