kaelisebonrai wrote:
That still leaves us with all the horrible problems of "what do i do if i need help, and i don't have a KI, so I can't get to any of the populated areas at all?"
Because your "solution" doesn't solve anything at all. =P
Bevin. A link to public Ae'gura in Bevin.
jadawin12 wrote:
It stinks when I have ideas but no time to mention them fully. However the truth of the matter is Uru does need to be a bit more player friendly. The intro needs a bit of work, fixing the blasted Instance system would solve alot of problems (So that way I could just take the new person to Gahreesen without having to try and teach them how to share a book). Finally having the Public instances Multiplayer and the Private instances Single Player would solve alot of the Multiplayer VS Single Player nonsense.
The intro needs to be reversed to the original one, so you have an idea of what's going on with Yeesha, the Bahro and the Journey.
We need to have 5 instances of each Age, with states being player-side and not server-side, like it is now in MagiQuest.
kaelisebonrai wrote:
Uru failed twice, so, clearly, something, somewhere was wrong, this is fact. A game does not fail /twice/ with no flaws. Once, maybe.. Twice? No.
Uru failed because of Ubisoft. We had 30000 accounts in Prologue, and they cancelled it. Put it as a single-player game, which is good, but not great. The community aspect is the biggest feature Uru has, apart from the game being Myst online.
Quote:
I logged in, and the first thing I noticed, was how depressing the atmosphere was. There's no life in the cavern like I remember.
And why is that? Because we have NO money! Cyan doesn't hurry up the inclusion of fan Ages and they can't whip up a new Age right now. Remember how the servers crashed in the first few days?
People don't log in because there's nothing to do.