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What do you think about this idea ?
Fantastic concept. Love it. 33%  33%  [ 4 ]
Terrible idea. Who would pay for something that can be free ? 67%  67%  [ 8 ]
Total votes : 12
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 Post subject: MOSS Servers
PostPosted: Wed Apr 13, 2011 1:06 am 
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Obduction Backer

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I doubt this is profitable.
I doubt this is feasible.
I doubt this is reasonable.
But... How about if server machines were to be distributed by Cyan, containing only a MOSS server, ready to be installed by even the least computer-savvy ? Someone walks into a store, grabs it off the shelf, plugs it into a wall outlet, runs a small wizard... and that's it, a small, personal server for about 10-20 people. For an element of comparison, see the TonidoPlug (), a small, 99$ server running Ubuntu Linux. Imagine a day when everyone could set up a shard just by doing that.
Then again, Cyan is (I assume) running on very limited resources. Plus, I don't think this would be very profitable in the long run, because setting up an entire hardware division to manifacture these devices seems, frankly, ludicrous for a software company to do. Therefore, judge not the feasibility of this idea, but the idea in itself. What say you ?

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PostPosted: Wed Apr 13, 2011 1:37 am 
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PostPosted: Wed Apr 13, 2011 1:39 am 
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PostPosted: Wed Apr 13, 2011 1:52 am 
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LOL. Well, I'm surprised Nalates might not have remembered this, but the idea has been in the long term plans to implement on OpenUru.Net if at all possible. When there's time. Someday.

Basically, I want anyone to be able to spin up a test "insta-shard" at a moment's notice in the "cloud" on demand with no contractual commitment (no minimum fees except for what you use). I ran into roadblocks with both Amazon Web Services (what MOULa and MQO are on) and Rackspace, but things have changed where it's becoming more feasible to do it the way I wanted. I've seen a few more service options lately. And some other things have changed, such as open source.

MOSS on Linux using PostgreSQL simplifies matters a great deal.

Server Provisioning & Billing Services On OpenUru.Net:
http://forums.openuru.org/viewtopic.php?f=52&t=272

This makes Lyrositor's idea virtual and instant. Much easier.

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PostPosted: Wed Apr 13, 2011 11:28 pm 
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The terms shard and grid are ambiguous and vague for our use in regard to MOSS and MOULa servers.

At one point we were talking about the possibilities of having multiple home machines make up a 'shard'. Some seemed to think we could have a home computer serving an age and another a different age… or one or more servers helping with a busy age and they all work together sharing the same login.

We do some of that in OSGrid and other OpenSim grids thus forming the Hypergrid for OpenSim.

Is something like that possible with MOSS?

Does the MOULa server do something like that?

I would expect OpenUru.net to be a bit down the road. In the post you link to, Net would be a hosting service where fans could have a MOULa server, now MOSS. But, don’t you have to wait for the content license?

/me wabes License Now sign

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PostPosted: Thu Apr 14, 2011 3:25 am 
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PostPosted: Thu Apr 14, 2011 7:51 am 
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PostPosted: Thu Apr 14, 2011 1:47 pm 
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PostPosted: Thu Apr 14, 2011 3:27 pm 
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PostPosted: Thu Apr 14, 2011 9:24 pm 
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@Martin, I didn’t get that Anaerin was clarifying the definition of shard and grid. I brought up the ambiguity of the words because of the question I was asking. Anaerin gave a reasonable answer. [/Martin]

We have considerable thread space on MOUL forum used defining shard and the idea still remains nebulous.

I think Rusty’s statement that the database makes the shard is accurate. I think all that matters to most fans is that a shard contains a group of players that can communicate with and see each other. They couldn't care less about hardware configurations.

JWP’s point that a future NET will allow a virtual MOSS machine to be 'taken off the shelf' completely reframes Lyrositor’s poll. There are some interesting things happening with cloud hosted virtual worlds. Some OpenSim worlds are now extremely cheap to host, ranging from nothing when idle (no players) to a couple of dollars per user per hour and up depending on performance requested. With player access controls one can control their cost.

Still there is a cost. Running my VW in my home computer has limits but it does not change my basic computer/Internet cost. For visitors there are lag issues. So, free home hosting for someone that wants to have lots of visitors will likely be way more costly than a hosted server with lots of outbound bandwidth.

So, asking why pay for something that can be free, while a pertinent question, leaves out the issue of performance, which many are willing to pay for.

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