Okay, I took some advice from people in the GoW, and turned off the ShadBuf setting in Blender.
That (plus the improved modelling efficiency and a few other tweaks) made the level run about 3x as fast.
Then I got a new PC and had to install Blender, Uru, etc, all over again. And reapply all the textures because the links to the texture files weren't there. There are still a couple of surfaces where the textures are wrong.
Still, give me some time; I have a new video capture showing the level running, and you'll see that it looks better than it used to.
Will try to upload that video soon - it doesn't show any new areas (still working on those) but will show the same ones running smoothly at higher graphics settings.
That means the textures will look nicer, the framerate smoother, etc.
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