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PostPosted: Wed Oct 24, 2012 3:49 pm 
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Joined: Fri Jun 08, 2012 8:50 am
Posts: 4
well myst via scummvm on android works really good. you just have to download the dev-build, not the official one: http://buildbot.scummvm.org/builds.html

tried two ages and no crash. you also can just tap to point-and-click (like a real touch-game) - just activate "Mixed AdLib/MIDI mode" on the MIDI tab (http://wiki.scummvm.org/index.php/Android#Touchscreen)

btw: don't try to use the save-state feature of scummvm itself. this will crash. let myst save your progress and you are fine.


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PostPosted: Fri Oct 26, 2012 9:52 pm 
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Joined: Tue May 09, 2006 7:52 pm
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Location: Seattle, WA
Blade got Myst working on his Nexus 7. Looks awesome. Dunno if he's tried realMYST yet.

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PostPosted: Tue Jan 08, 2013 2:52 pm 
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Joined: Tue May 09, 2006 4:41 pm
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Location: South Georgia
It's long past time for a Myst build for Android, especially considering that Cyan recently ported realMyst to unity, which supports building for iOS, Android, and PC with the same sources.

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PostPosted: Tue Jan 08, 2013 4:05 pm 
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Joined: Tue Jan 11, 2011 9:26 pm
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Location: Ontario, Canada
Isn't bug chucker also done in Unity and it still took them 6 months too port it. Well we all know Cyan, no new news until the game is 90% complete and them WAM! where releasing this new game.


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PostPosted: Tue Jan 08, 2013 4:49 pm 
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I don't know (nor do I care to learn) anything about BugChucker :P

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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 65 posts ]  Go to page Previous  1, 2, 3, 4, 5

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