Yeah, running in the iPhone simulation mode on the iPad means that we get 480x320 graphics blown up to double-size pixels. That's really a shame considering that the higher-resolution images are part of the app.
In order to get more than 480x320 resolution on the iPad, the app needs to indicate that it supports the iPad's resolution (i.e. be marked 'Universal') and provide the appropriate NIB files telling it where to put things on the larger display. Since the game is apparently able to display higher resolution on the Retina Display and still work on the original 480x320 displays, there must already be something in place to handle scaling the images to the display resolution, so enabling it to use more resolution on the iPad's display shouldn't be a huge leap.
With something as immersive as Riven, it would be really nice to be able to see the highest resolution graphics possible, and not have them downsampled just to be pixel-doubled...
In any case, once the semester ends and I get a brief reprieve from grad-studentdom, I'm looking forward to revisiting Riven on my iPad. Good work, guys
