Hi Adam!
I used Beta 09 for some time now and like the recent changes.
However, I had one single crash which I wasn't able to reproduce. It happened after selecting Connect from the File menu and waiting for the Login button to become active:
[spoiler]Code:
Unhandled Exception
Program: MUd.WhoM
Version 1.0.0.42680
Exception Type: System.IO.EndOfStreamException
Exception Message: Über das Ende des Streams hinaus kann nicht gelesen werden.
Exception Source: mscorlib
InnerException Type: (null)
InnerException Message: (null)
Stack Trace
bei System.IO.__Error.EndOfFile()
bei System.IO.BinaryReader.ReadByte()
bei MUd.Cli2SrvBase.NetCliConnect()
bei MUd.AuthClient.Connect(UInt32 buildID, UInt32 branchID, Guid productUUID)
bei MUd.ConnectForm.IBeginLoginProcess(Object sender, EventArgs e)
bei System.Windows.Forms.Control.OnClick(EventArgs e)
bei System.Windows.Forms.Button.OnClick(EventArgs e)
bei System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.ButtonBase.WndProc(Message& m)
bei System.Windows.Forms.Button.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
[/spoiler]
And unfortunately, the player tree is still not downloaded automatically when I select Disconnect and then Connect again from the File menu. This same issue occurs after WhoM disconnects itself to prevent multiple logins when you start the MOUL client (great feature by the way!); if I let WhoM run until I quit my MOUL session and then select Connect, then the player tree is not downloaded until I select another avatar.