It is currently Mon Jan 18, 2021 8:21 pm

All times are UTC

Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 2 posts ] 
Author Message
PostPosted: Sat Aug 24, 2013 1:59 pm 

Joined: Mon Aug 20, 2007 5:01 am
Posts: 219
Location: 4mile dwn1200milesENE 1mile up
I was cruising CNN and came across an article about the closing of TOON TOWN. Here is a link to the article thru google

I also snipped a apart of the article in case the link did not work.

The closing of an online virtual game may sound trivial to anyone who has never used or visited one, but to the people who spent a chunk of their formative years forging relationships inside their virtual walls, the loss can be huge.
For players of massively multiplayer online games (called MMOs or MMOGs) an online game can feel like a richly populated parallel universe with a distinct culture and set of social groups.
"When a virtual world closes, its users lose many things all at once," said Nick Yee, a researcher who has been studying virtual worlds for 14 years. "A living, breathing community with its own unique culture, slang, and lore; an accessible and familiar hangout with regulars and familiar faces; an online identity and persona that they're emotionally invested in and cultivated over time; and a social network of friends who have shared many experiences together."
MMOs can be a place to try on different identities. You get to choose how you are presented and make connections without worrying about looks or other snap judgments.
"This game is a home to us, a place where we can be who we are, where we can just be normal without discrimination and judgment," said longtime "Toontown" member Denise Tan.
In a large online survey of players from games such as "World of Warcraft," Yee found 24% of players had confided personal issues or secrets to online friends that they had not told their real life friends. The online communities can feel just as real as their in-person worlds -- 41% said the friends they'd made online were comparable or better friends than the ones they had in real life.
Other massively multiplayer online games have shut down after multiyear runs. After eight years, the "Star Wars Galaxies" game was given the Alderaan treatment and destroyed in 2011. Many of those players migrated to "Star Wars: The Old Republic." After "URU: Ages Beyond Myst" closed for the first time in 2004, 10,000 players were virtual "refugees" who moved on to other virtual worlds like "Second Life," according to Celia Pearce who studied the displaced URU players as part of her Ph.D. thesis.

Thought some might find this interesting especially the last sentence.

no I haven't completed the Code
Shorah and be well
KI 00142411

Reply with quote  
PostPosted: Sat Aug 24, 2013 3:02 pm 
Obduction Backer

Joined: Thu Mar 15, 2007 6:14 pm
Posts: 4250
Location: Digging around in the dusty archives, uncovering Uru history.
Actually, the whole thing is interesting. It's nice to know that we're not alone in our experience and that its significance to us is validated. Thanks for finding that and sharing with us, DaVinci.

Explorers Memorial * In Memoriam

Reply with quote  
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 2 posts ] 

All times are UTC

Who is online

Users browsing this forum: No registered users and 1 guest

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to: