It is currently Sat Nov 28, 2020 10:55 am

All times are UTC




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 4 posts ] 
Author Message
 Post subject: Two questions
PostPosted: Thu Dec 24, 2009 2:20 am 
Offline

Joined: Thu Nov 09, 2006 3:37 am
Posts: 131
Location: Chandler, Az
Does leaving a hidden object animated eat up CPU? Or is it too hard to call up the objects when needed?


[spoiler]Image[/spoiler]


And what is this in the distance? A future playable or just something the artist did?

[spoiler]Image[/spoiler]


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Dec 24, 2009 3:58 am 
Offline
Obduction Backer

Joined: Tue May 09, 2006 8:06 pm
Posts: 703
Location: Virginia, US
Wow, bob! You sure cranked up your FOV angle, didn't you?

To answer your first question: in some graphics engines, it's more efficient to leave items in the scene graph instead of inserting them and deleting them - depending on the implementation. By moving the morph behind the wall (and behind occluding geometry), the Plasma scene graph can cull out the object before it's rendered - thanks to the BSP tree.

_________________
KI #: 1299


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Dec 24, 2009 7:28 am 
Offline
Obduction Backer

Joined: Tue May 09, 2006 10:13 pm
Posts: 3426
Location: Lost in the void
The morphs are bink video layers projected on sprites. When they circle out of the painting the sprite plane is animated. When it does not circle there is no object animation.

But even if it was a true animation it would eat very little CPU. In Twisted Woods there are several objects which constantly animate. The windmill, the gears, Pixie (who is also a sprite plane).

Uru has much more continuous animation. Think of Teledahn and Gahreesen for example. And those ages were ok for the CPUs of 2003.

_________________
D'Lanor (ɹǝʇunч puǝƃǝן uɐqɹn)
Image
KI# 33949


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Dec 24, 2009 3:16 pm 
Offline

Joined: Thu Nov 09, 2006 3:37 am
Posts: 131
Location: Chandler, Az
I see your point about URU. Thank you.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 4 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron