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PostPosted: Mon Jan 11, 2010 8:31 pm 
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Obduction Backer

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That is where suggestions are for. :wink:


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PostPosted: Mon Jan 11, 2010 8:38 pm 
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Location: In the Cleft
When building or restoring a ship, it is fun to think of how to rig, and how and where to sail her.

I am looking forward the the nuts and bolts of testing.... and the work of the revival of MOUL in physical form. As Chogon as made clear there will be limits to what can be done.... so this is indeed a scratchpad time in this thread, while we wait for the testing to open.

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PostPosted: Tue Jan 12, 2010 12:40 am 
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Obduction Backer

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Tweek wrote:

Or! Even better, lets bring back the DRC Liaisons.....what?...What?.....I'll get my coat...


Masochist.

Actually, the concept of the Liaisons was a very good idea that was implemented very badly.

Myself, I am torn about everyone being in the cleft. Being there by myself, and stumbling across Zandi was part of the mystique of what was going on.

If there was (best case scenario for getting things done) a way to make a starter area in the desert that was multi (airport lobby? Bus terminal?), and then let us go on the cleft journey ourselves, that would be nice.

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PostPosted: Tue Jan 12, 2010 3:41 pm 
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Speaking of Zandi, I see him as one of the reasons that the Cleft might best remain single-player. A multi-player Cleft could lead to several explorers visiting Zandi at once. And while this sort of thing hasn't posed a problem in MQO (meaning, with the Quest Stone videos, Riccum, etc.), Uru's Age-based instancing, vs. the avvie-based instancing in MQO, might cause problems. Group interaction with Zandi may be a challenge.

Just a thought,

Mowog

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