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 Post subject: MOULagain - no NDA
PostPosted: Tue Jan 12, 2010 12:33 am 
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Joined: Wed Aug 02, 2006 7:13 pm
Posts: 1071
Hi everyone,

There will be no NDA to sign for this but we do ask you guys to keep this quite and only discuss it in this forum. The major reason is that we don't want to get swamped with requests for people to help with the testing... not that we don't want that, just this first set of testing needs to start on a smaller scale and then things can be opened up more later.
So, even though in the installer is says "...and share with others." just keep that in mind for when this becomes public.

Which brings up another point. We won't have much time to sift through lots of bugs that we won't have time to fix anyhow. And it is fun to think about changing different aspects of the game (i.e. the Suggestions topic). But for this first set of testing, getting the vault settings (settings that control blockers or making linking books visible or unlocking doors, etc) to the state of when the game was turned off at GameTap (and anything that wasn't turned on that should have been).

Thanks and Enjoy!
Mark


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