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PostPosted: Sat Oct 07, 2006 9:20 pm 
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Location: Mead, Wa
Same drill as the last one, and I've added the same preamble from Lbell because it's good information and quite important...
(quoted and italicized to prevent plagarism concerns 8) )

"Soooo... basically to give you more information about what to expect in the next build, this post is going to list the fixes that have been verified in the Dev build that should make it to Beta if everything goes well.

Things to note before we actually put up this list.

1. Bugs fixed on this list include items you see in the beta version and also new bugs introduced and fixed before you've seen them.
2. If you see the fix on this list and it becomes broken when pushed to beta, then its a bug.
3. We are listing all these fixes so that you may be able to see the areas affected in the next build and this may help you think of new tests to run for that version.
4. This is a list only for closed beta users. NDA will apply here.
5. If you see a fix on this list and you experience that exact same bug before you get the update, then you won't need to submit a ticket for it.
6. These are just summaries. You can guess how big this post will be if I had to include a full description for each bug.
7. If a summary seems too cryptic, assume that there is no additional information to give out.
8. When this update is pushed to beta, if you have any tickets still open and these bugs are obviously fixed, then please go ahead and close those open tickets as verified fix in current build.

We'll split this out into different logs for each verification run that gets done."


Log 1
*Teledahn: The avatar no longer gets stuck at the Shroomie Gate lever after lowering or raising the gate
*Teledahn: Avatar no longer gets stuck at the bucket lever when starting the buckets
*Teledahn: Avatar can now get past the top step when going up the (hidden door) stairs to the Upper War Shroom
*Teledahn: Avatar no longer has a hard time getting past the stairs out of the lower War Shroom to the Bahro cave door
*Teledahn: The avatar no longer has trouble crossing the threshhold to the lower War Shroom door
*Great Zero: Stairs on either side of the GZ machinery are no longer difficult to pass
*Garrison: When walking off the Well bridge, the avatar no longer ends up back on the Well walkway
*Garrison: Avatar no longer has difficulty getting up the first step in the Training Center Mud Rooms
*Relto: Avatars no longer have intermittent difficulty running from the link in spot to the hut
*Neighborhood: Avatar no longer has trouble running up the stairs by the link in spot
*Cleft: Avatars no longer get stuck in the doorway from the imager room to the kitchen
*Kadish: Avatar is now able to walk or run into or out of the Red Herring door area in the pillar room *Kadish: Avatar is now able to walk or run onto the JC ledge from the top of the stairs in the Pillar Room
*Kadish: Avatar is now able to walk or run past the 1st step up to the Kadish Vault
*Kadish: Avatar is now able to go back up the (dropped) hidden stairway to the Shadow Path room
*City: Avatars no longer stick on the long step at the Ferry Terminal
*City: The avatar no longer has trouble running up the Great Stairs.
*City: Avatar no longer gets stuck going up the Museum Stairs
*City: Avatars no longer get stuck when registering at the Takotah Alley MT Station

Log 2:
*Teledahn: Fixed an issue where the only person in the Age links out from a moving bucket and returns to find the buckets stopped sometimes
*Teledahn: Avatar can now enter through either side of the open hidden door in the War Shroom
*Teledahn: With one person in the Age, the player no longer gets warped to the bucket launch sometimes after getting dumped from the bucket
*City: Adjusted camera position to prevent it from going below the stairs in T-Junction Area
*Nexus: Linking panels updated
*Cleft: Fixed an issue that could cause Yeesha to repeat her endgame speech when linking back to the Rainy Cleft
*Cleft: Yeesha's voice is no longer hard to hear compared to other Age sounds on some machines
*Cleft: Yeesha speech music is no longer too faint
*Relto: Removed the yellow circle floating in the air
*KI: Age invites no longer have to be sent twice to make it to the other player's Nexus
*KI: The garbled invite message no longer appears when an Age invite is received
*KI: The correct invite message now appears when an Age invite is received
*Garrison: The avatar can now get past the step up to get back to the ladders in the Prison Veranda
*Gira: Fixed one of the errors that occurs when sharing the Kemo book
*Changed the "Share" graphic in Books that can be shared
*The time estimator on the progress bar now says '1 second' rather than '1 seconds'
*Users with X-fi sound cards can now select EAX
*Fixed an issue where the patcher could be bypassed

Log 3:
*Cleft: Journey Cloths removed from Rainy Tomanha
*Great Zero: The water at the GZ machinery now shows through the railing near the link in spot
*City: Adjustment made to a few light beams in front of the building in the courtyard
*ACA: After an 'alt-f4' out of the Calibration screen, the intro video no longer plays instead of taking you back to the calibration screen upon restart
*Teledahn: Avatar no longer encounters collision entering and exiting the elevator on the ground floor
*Teledahn: Kickable bridge adjusted and is now easier to pass
*Teledahn: Added new share symbol to the Baron's City Office Book
*Neighborhood: Adjusted collision around lamp posts near the fountain
*KI: Newly logged in players dynamically appear on the little KI list as soon as they log on
*KI: Images and journal entries now load to the Imagers
*Delin: Adjusted lighting to lighten up the avatars in the Age
*Delin: Added collision to trees and ferns
*Graphics Settings: Only resolutions smaller than the Desktop are allowed by the Resolution slider when in windowed mode
*Graphics Menu: Gamma slider is now disabled when 'Windowed' is checked
*Design Change: Journey Cloths once again register in another player's Age even without having the Age book on your bookshelf
*Added new share symbol to the Book in the Kadish Gallery
*Added new share symbol to all Bahro linking Stones
*Feature Request: Added a new font for the UI

Log 4:
*'Frog Dance' animation is gone. I dare you to find it anywhere in game
*Gira: No problem making the first jump with bugs (frog dance animation has been removed)
*Teledahn: No longer difficult to jump to the JC ledge near the drop ladder (frog dance animation has been removed)
*Teledahn: With more than one player in the Age, a player getting dumped from a bucket no longer spawns back at the launch point
*City: You can no longer walk up the collision into the air when coming down the great stair
*Relto: Fixed bush shadow clipping
*Fixed an issue where sometimes the ghost of one player name would remain after logging out and back in with another player name

Log 5:
*Teledahn: With more than one player in the Age, the buckets no longer stop after the owner links out of a moving bucket
*Teledahn: With a player in the bucket, if you stop the buckets from below when they're due to stop anyway, the player in the bucket now gets dropped in the Control room as normal
*Teledahn: You can move any of the objects onto the plates in the Slave Cave without getting stuck 'floating'
*Teledahn: You no longer get stuck after turning off the power to the Shroomie gate
*Garrison: The avatar no longer gets stuck when moving across the bones on the floor of the Prison Cell
*Garrison: The avatar no longer gets stuck when touching any of the cones at either end of the plank
*Relto: Avatar can no longer walk part-way around the island cliff
*Relto: Bench collision adjusted
*Cleft: The avatar no longer gets stuck after pressing the imager room door button
*Cleft: Avatar no longer gets stuck after stepping on the log in the imager room
*Cleft: Avatar no longer gets stuck after stepping on the logs in the kitchen
*Cleft: Avatar no longer gets stuck after stepping up on the bucket pedal
*Cleft: Much easier to jump across the gap in the bucket bridge
*Eder Gira: The avatar doesn't bounce/panic link when crossing the first basket.
*Eder Delin: The red fern trees have been improved
*Feature Request: Added aspect ratio for each available resolution description on the slider.
*Neighborhood: Textures added to the vases in the Private Rooms
*Neighborhood: Fixed the medallion textures in the classroom

Log 6:
*Neighborhood: Fixed the bad seek to the Garrison book in the linking room
*Gira: Lever for the door leading to the upper falls area no longer moves ahead of the avatar animation
*If players aren't in the Neighborhood at the same time, they no longer go to separate instances of the Garden Ages
*Plus a whole bunch of "Frog dance no longer happens here or there" bugs. Double Dog Dare you


Last edited by gregbert on Mon Oct 23, 2006 8:23 pm, edited 5 times in total.

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PostPosted: Thu Oct 12, 2006 7:06 pm 
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Log 2 added.


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PostPosted: Fri Oct 13, 2006 7:43 pm 
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Log 3 added.


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PostPosted: Sat Oct 14, 2006 8:43 pm 
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Log 4 added.


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PostPosted: Tue Oct 17, 2006 9:46 pm 
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Log 5 added.


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PostPosted: Mon Oct 23, 2006 8:24 pm 
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Log 6 added.


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