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PostPosted: Sat Feb 26, 2011 1:28 pm 
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VoiZod wrote:
Ok to just get this straight

*respectfully snipped*
(NOT to dis anybody but, I thought that EVERYTHING had stay inside the 2 Hoods. sorta confused. )


The "everything has to stay in the 'hoods applies ONLY to hacking effects on the server (Cyan) side. The effects in the pictures here are strictly on the client (that's your computer) side, and are easily remedied by quitting and restarting the game. The effects don't work on others (so, if you link to the public City, no one else will see what you are seeing).

.Kaveman, about those last couple of pics-I'm thinking that CAN'T be good for the GZ! :D

Seriously though, I love those shots! They're awesome!!

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PostPosted: Sat Feb 26, 2011 3:17 pm 
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hey, can you walk on the extra spaces?
For example, say you linked to the public city and one of the relto islands was rising from the great stairs, or the cleft was over the stairs. If you walked/jumped over the great stairs onto the desert/island, would you fall through? would others see you walking on it if you saw yourself do it?

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PostPosted: Sun Feb 27, 2011 12:27 am 
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No. The collision regions which your avatar interact with don't change, just the added textures. You would fall through "extra bits". Never experienced it on MOUL but I from prior experience this is what would happen. If I am wrong, someone correct me. :)

~Weldergeek


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PostPosted: Sun Feb 27, 2011 1:45 am 
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Not sure if I'm interpreting you correctly, but my experience has been the opposite - the "extra spaces" indeed have at least some of their collision properties intact. For example, if you link into Ercana and bring the Cleft with you, there are two floors - the normal Ercana ground and the Cleft ground. Both are solid, even though the Cleft surface is about 20 feet above the Ercana surface. You can switch from Ercana to the Cleft by walking up one of the ridges, but not the reverse. Interestingly, the vertical collision surfaces do not extend downward, so you can walk "under" the Cleft fence when it is mashed with Ercana.


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PostPosted: Sun Feb 27, 2011 2:43 am 
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Hm! Interesting.
ok. Well I have never actually experienced this in MOUL so I very well could be wrong. That'll teach me to assume!

Thanks Zardoz. I stand corrected.

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PostPosted: Sun Feb 27, 2011 9:27 pm 
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Couple more pictures:

Clekata
Image

Cle'veer
Image

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PostPosted: Sun Feb 27, 2011 11:09 pm 
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Location: Digging around in the dusty archives, uncovering Uru history.
Of all the pictures posted, this is my favorite (lifted from another thread: original source):

Karkadann wrote:

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PostPosted: Tue Mar 01, 2011 9:18 pm 
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Ooh, I really like Telereno... that one is especially intriguing.

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PostPosted: Tue Mar 01, 2011 10:17 pm 
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i wish i didn't leave... i left to relto and got stuck in Clexus, and then it stack dumped

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PostPosted: Wed Mar 02, 2011 4:39 am 
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These are all excellent! Here's an idea for a game. There are about 30 ages and locations...which makes 900 possible combinations of two ages. Collect 'em all! (Obviously some combinations aren't possible, but we should collect pictures of all of the possible combinations and come up with names for them all, etc.

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PostPosted: Wed Mar 02, 2011 11:32 pm 
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Here's my own--from Telto:

[spoiler]Image[/spoiler]

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PostPosted: Sat Mar 05, 2011 2:01 am 
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Location: The Cavern
Here's some pod and Relto: Neglito, Reltiferen, Derelto... :lol:

[spoiler]Image[/spoiler]

I think it's Neglito.

Note the hut out the window. When you go down the ladder, it does the cool fissure camera sequence.

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PostPosted: Sun Mar 06, 2011 4:28 pm 
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heres a few from Back in Dec

[spoiler]Stonhenge

Tardis
[/spoiler]

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