The "official story" is one way to look at Uru, as it it with all games that tell a story. It's not the only way.
Uru is not all that story driven, if you ask me. Uru has an interesting backstory, the D'ni, restoration. Yeesha and the Bahro -- I liked them, all the other members of the restoration, not so much. And gameplay didn't drive story all that much. Particularly in the recent incarnations of online Uru, it seemed like solving the puzzles gave you nothing in terms of story. I think that story, as Zardoz calls it, was and was not a part of Uru. The live events in particular, they just felt tacked on to me. Also, as we know, online worlds are always about more than the official story. There's some debate out there on whether games are even a good medium to tell story, particularly online multiplayer games -- but I digress. That's for a different discussion.
Whatever the opinion on Uru's story and backstory, the story and the backstory are finished, done, complete. There is no continuation of story or backstory. It's done.
So -- what to do? One thing to do might be to not play the game, because the story is done. The other thing to do might be to replay the ages as they exist. Both are responses to the static nature of Uru.
The other thing to do, something that happens in most virtual worlds -- you continue via two things, fan fiction and your experiences in the game. That's what the player driven stories are -- and that's the setting for what the Hood of Illusions and the Fun hood do-- we use Uru to have our own experiences, tell our own stories. Some of the stories may just be "look what fun thing happened in the hood last night". That's one story. Some may have more of a fictional narrative component. Uru, particularly the Hood of Illusions and the Fun Hood - that's the setting for our experiences, our stories.
All games always have you as the center of your story, what happened to you, the player, apart from any overarching world story or backstory. This is core to the experience. It's what makes it a game and not a novel or a movie. In Uru that's all we have left -- what happens to you, the player. Since nothing else continues (there is no new official story), I think it makes sense for the backdrop of our personal stories, our personal experiences, to change, so that we can have new experiences, new personal stories. That's a good way for Uru to continue.
_________________ mszv, amarez in Uru, other online games, never use mszv anymore, would like to change it Blog - http://www.amarez.com, Twitter - http://www.twitter.com/amareze
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