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PostPosted: Tue Jan 27, 2009 10:16 am 
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I was just wondering if anybody knows what physics engine OSMO (or whatever you want to call it) will be running on. From what I've read, URU originally ran on top of the Havok physics engine, and then MOUL used PhysX, but it looks like all the more recent Cyan projects have been using ODE (Such as Myst V and Hex Isle). I'm hoping that the open source version of Myst Online will also be using ODE, as it is open source so we would be able to mess around with the physics engine and hopefully decrease the lag issues that seamed to arise in all previous incarnations of URU Live (which from my understanding came primarily from the physics engine).

On a related note, what proprietary libraries will we need to have to compile the client and server? I'm really hoping that everything is GPL/LGPL so that people will be able to build binaries even if they don't have Visual Studio, or whatever other proprietary libraries you can think of (Visual Studio just comes to mind because I had issues earlier today with trying to compile source on a machine which didn't have the MFC libraries). If nobody knows at this point, that's fine (if not to be expected), but I hadn't seen anybody ask yet so I figured I would. Any insight or information would be greatly appreciated.


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PostPosted: Tue Jan 27, 2009 10:54 am 
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PostPosted: Tue Jan 27, 2009 5:32 pm 
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PostPosted: Tue Jan 27, 2009 8:11 pm 
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PostPosted: Tue Jan 27, 2009 8:59 pm 
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I was assuming that the code will be available, but if it requires bink to compile, normal people will never be able to compile the Plasma libraries. Thus, I assume that the pre-compiled libraries will also be made available from cyan.


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PostPosted: Tue Jan 27, 2009 9:26 pm 
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I think the only thing Bink is used for is the intro movies, so couldn't they just be converted to a free alternative?

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PostPosted: Tue Jan 27, 2009 10:26 pm 
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Bink is also used for certain ingame features, such as plLayerBink, which is for displaying bink videos as textures on ingame surfaces. (such as the linking panels in myst5) While this was only used by Cyan in myst5, the feature is present and usable in ABM through MOUL. (it's been tried in PotS, and worked)

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PostPosted: Tue Jan 27, 2009 10:42 pm 
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PostPosted: Tue Jan 27, 2009 11:08 pm 
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PostPosted: Wed Jan 28, 2009 2:02 am 
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PostPosted: Wed Jan 28, 2009 2:09 am 
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PostPosted: Wed Jan 28, 2009 2:44 am 
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PostPosted: Wed Jan 28, 2009 2:50 am 
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PostPosted: Wed Jan 28, 2009 7:39 pm 
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Concerning SDL (as in Simple DirectMedia Layer): the Mac version of MOUL does indeed use SDL, as part of Cider.

(It even includes a introduced (and subsequently fixed) by me :lol:)


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PostPosted: Wed Jan 28, 2009 8:37 pm 
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