MatthewH12 wrote:
After seeing all those sketches, it kinda makes me worry how much content Cyan has thrown out, or given up on that had they had been designing for Uru.
You might want to look
here to get some idea of what was in the pipeline when the first Uru Live was shut down. Long ago, I posted a
translation of what the various DRC phases mean describing how far through production they were. Some like Kahlo were suspended for technical reasons, e.g., waiting for technical improvements to be become available. So the Age _looks_ great in screenshots, but none of the gameplay was actually working.
Many of the Ages were ambitious as we were getting ready to ramp up to a larger production staff shortly after launch. That, as we all know, didn't happen. So, the Ages that were very close to being finished were altered slightly to make the Path of the Shell and To D'ni expansions. Other Ages in the pipeline that could be re-purposed and finished with our then current staff were finished for Myst V.
When GameTap brought Myst Online back, it was for a much smaller budget, and we had an even smaller staff than for Myst V. New Ages had to be things we could do with what we had in a relatively short span of time.
But all those older, more ambitious Ages still sit, waiting for the day when we can finish them. Which is why we haven't given up on Uru, and why we repeatedly say that we still have stories to tell here. We haven't given up on these Ages, either. We're just waiting for the resources to do them.
Someday...