Joined: Tue Apr 06, 2010 1:14 pm Posts: 276 Location: Florida
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My Myst Story
It started when my dad had borrowed Myst and later Riven from a friend. I was about 6 or 7. It took a long time for my dad to return the two games, and so when I was 8 we still had Myst sitting in that drawer with the computer games. That's when I then tried to play the game. I liked the game even though I didn't get anywhere besides finding my way accidentally into the tower when I had rotated the tower to the rocket. So even though I didn't ever connect the tower rotation, I still got my way into the selenitic age where I was then of course stuck.(and yeah, I don't think that musical puzzle is really that hard) And after the game was remembered and returned, I never played it again.
When I was 15, my oldest sister and my two oldest brothers (actually, I'm older than all of them) wanted to get a PSP.
They put their money together to purchase one, I was less enthusiastic about getting a PSP, but I agreed to help get some games. The PSP never was worth getting, but when looking stuff up, I found that Myst was available on PSP I was interested in getting it until I realized the price. So, never mind. But then we found it on some website for only like 7 dollars or something. It was described as being a legit English copy of the game, but guess not. We received a real Myst game, (not realMYST, just a real Myst game) but it was in Japanese. The cover says a few things like "FOR JAPAN ONLY" and "This game is for sale and use in Japan only, anywhere else..." I still played it. After a long time of getting stuck and finally figuring it out and then getting even more stuck like any Myst player would, I got (without understanding any story) to the point where I had returned every red and blue page. Funny, I think players usually choose the red pages first. Well now what? What about the fireplace? Is what's on the torn paper very important? It was interesting, not knowing anything as I wandered through the game's ages. It was in some sense a better game that way. More mystifying, and I guess even a little more scary. I had developed my own theories as to what was written on things, what the journals in the library said, and what Sirrus and Achenar were all about. I had concluded that they were either brothers, or that Achenar and Sirrus were the same person, just that the blue book guy is older, and something has distorted him. (I supposed them to just be recordings, with each page getting more of the message, rather then guys talking to me.)
I wanted to experience the rest of the game, not just with a walkthrough, I wanted to get the whole story. I wanted to hear and see all of the game. So I tried to find a good walkthrough of the game on youtube or somewhere, I could only find somewhat detailed walkthroughs for later Myst games. So I just forgot about it.
I don't know if it was influenced by playing Myst or not, but around that same time I started wanting to create worlds (real worlds, I wasn't thinking Myst ages at the time).
A little later got the desire to try and make a first person adventure game. Something quite possible to do cheaply with some software I found called "Point and Click Development Kit". http://www.adventure-creator.com/index.php?lg=e It's pretty good, and what it wasn't meant to do, can still be done if you use you imagination a bit. I used it to create what for a noob could be considered an epic game. I called it "The Weekend". It was what I call "real life prerendered graphics" mixed with a little photo editing to create things that aren't there (those graphics were cheap, if I was to make it now it would look much better.). It had a pointless, and somewhat comical story, but was still turning out to be a great game and it had about the same amount of depth as the first Nancy Drew game did. But, as you notice, I am phrasing this the way I am; because I only got about a third of the way done with it, when it was destroyed by a virus. I was an idiot to not have backed it up. I still have some project files, and if I wanted to I could start over creating close to the same exact thing, but it's not worth it. I had come up with more story for a part 2 and how it would lead into a part 3. I figured that since the first game didn't have much story I could ditch it and make a game using part 2's basic story. After thinking about it, I realized I might be creating a story of what happened before Myst, and how the art was invented. (Well, I now know enough about Myst, to know that my ideas were pretty far off to become a prequel to it.)
This got me wanting to learn about the Myst series.
So it was then, maybe 3/4 years ago, (I'm almost 17 now.) that I had the desire to try again to find a detailed walkthrough. I thank Shadyparodox http://www.youtube.com/user/shadyparadox so much for posting it. I really liked it so I then finally played Riven, Exile, Revelation, and End of Ages -I loved Riven. Now I've realized URU live is free, and so I'm starting to play it, and am slowly learning what I should know about the D'ni, However I haven't been focused much on it, as I have been doing other things.
But here's what I have begun:
I have a notebook slowly being filled with concept work which could be involved in a Myst game.
I really don't know what I am creating, but as more information is filled into those pages, the more I can see these world(s) being formed. It started with just doodles, and then a few puzzles and map layouts. I have so many ideas. It is slowly coming together; as some simple doodles that I didn't think could have any use, become more meaningful when something is added that could relate to them. Whatever it is I'm making, it's definitely interesting.
I don't wish to show my ideas to the internet just yet, but what are your thoughts about a planet with a core made out of a honey like substance?
For now I am calling this whole thing "Unlinked", after my many ideas that are not yet fully connected.
Also, if this is a Myst game I'm creating, "Unlinked" would be an appropriate name for it.
_________________ ∞³cubic
Last edited by Slump Virus on Sat Jun 19, 2010 6:12 pm, edited 4 times in total.
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