Yeh, interesting.
I haven't weighed in here for ages and ages, preferring a below-the-line profile where cyclones, hurricanes, volcanoes, and other natural disasters don't register, but as this has come up over at the Guild I happen to know and love and which has been much bashed here on mystonline, I think it might be time to speak up.
This is the question: WHERE ARE ALL THESE PEOPLE???
Ambient blame keeps trying to find the Greeters, as if this group were somehow singly responsible for the fact that these 400 a week don't seem to stick around, Please. Try to find them. I have. I can't. Can you?
So... I love that we have hit 50,000 as some sort of symbolic victory, but at the same time I think we need to stay realistic about these players. Is it really the fault of the Greeters that these 400 fabulous newcomers don't stick around for very long? Is it? Really? Would a Greeter a day keep the meter in play?
I think the Greeter argument is the ultimate Strawman. My opinon is this: instancing and the peculiar start of the journey in the current incarnation of Uru actually directs new players AWAY from the common areas, so that a natural, organic journey will be mainly performed alone. I have played URU for so long and in so many ways that I am no longer the person to prove that, but my instinct tells me this is so. Myst players, the largest demographic that might be drawn to Uru, are zenlike loners who want the solo experience and likely fear social encounters rather than seek them out. Marry that to a game design that gives the option of lone instances and you have a game made for the solo player, albeit online.
There are never thousands of players clogging up the common areas. Never. And there should be, if there are 1200 newbies, on average, a month.
Now, tell me that Greeters, who by rights would hang out in their pubic hood, or helpfully go proactively to newly created public DRC bevins, or maybe in a pinch see if someone needs help in the public city areas are really the key issue here as to why these players are not being retained.
There is a Greeter hiatus. That is true. We can all agree that isn't helping but I don't think ANYONE can really say with any certainty that it is hurting. So, can we stop saying that? The Greeters are chillin' because it takes a lot of time, energy and organisation to put forth a full roster, and the current level of INTERACTIVE newcomers simply doesn't warrant that. Moreover, the newcomers who do make it into the communal areas are really well taken care of by non Greeters who also happen to love the game and want to help, a position the Greeters has always been in support of, by the way.
It would be a really nice start if we were to stop bashing the Greeters on these forums, as far as interguild communications are concerned. And also that might help us all see where the real problem of player retention might be coming from.
All the best
nerfy
many apologies if I took this off topic, but as I see it these statistics support my point of view. Squish.
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