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 Post subject: Planning Uru
PostPosted: Fri May 13, 2011 7:07 pm 
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We all have our ideas of what will make Uru better. We have different ideas of what success for Uru means. What we don’t know is what is going to work. Most of the fans, as best I can tell, are not even considering how the game world is changing.

A recent article titled on the site , discusses some of the important changes. Many of the insights can’t be applied to Myst-Uru, but others can.

I think these changes are affecting Cyan decisions as we see more of their effort going to iPhone/Smart Phone games. While turning Myst-Uru into a Facebook game is impractical, the things that draw 200 million players to daily log into Facebook games are probably an important consideration. Especially considering the player retention problems Myst-Uru has.

The trend in gaming suggests that a game as a standalone canned game is far too limited. Popular games are turning into or are being considered in the framework of services. I think in some ways that is what Uru was intended to be, a game-content and puzzle generating service. Obviously the demand for and cost of new content sunk Uru’s commercial efforts. Cyan may have been too far ahead of the game world and lacked the insights and services we have now. But, the game playing community may be growing into it.

It appears to me we are still headed down the same path and ignoring new insights into game players. We are planning on new content. We are considering changing the starting point in the game, may be cleaning up instancing and securing the server. But, what is it we are going to change that would interest people in logging in every day?

Edit:---- 6/4
Ideas Summary

There is an ideas list or summary on page 12. Rather than read the entire 12 pages... however, before ripping on an idea it is probably wise to read the post presenting it. The numbered items are mostly in the order in which they were posted.

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Last edited by Nalates on Sat Jun 04, 2011 11:43 pm, edited 1 time in total.

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 Post subject: Re: Planning Uru
PostPosted: Fri May 13, 2011 7:47 pm 
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PostPosted: Fri May 13, 2011 9:10 pm 
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PostPosted: Sat May 14, 2011 8:42 am 
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@dragossh, Somewhere I’ve heard how many people Cyan had when they were geared up to provide content. I do believe they could produce an age a month when they were staffed up. The problem is the cost to do that. Ubisoft and GameTap saw that they were not pulling enough people nor holding enough new people. So, they cut their losses.

Without new content and puzzles there was no reason to log into the Cavern. In the early days we had barricades to figure out how to get over, balcony jumps to learn, and a large crowd of new people all solving the puzzles. That got me in Cavern often. One could help others and there were events to catch up on. The cost of maintaining that development was too much.

With fans, I doubt we are going to have a new age per month. We have a load of ages in some stage of completion and they vary in quality. Will they be enough to get someone to log in each day? May be. But, that road has been tried and it hasn’t worked yet. I fear we are repeating a mistake.
[/@]
@Charura, Uru’s start is one of the things already planned to change. But, if you had back story, would that be what would get you to login every day? I don’t think so.

I’m not sure what you mean by reruns. Most of the stuff I can think of as reruns that would be annoying can be bypassed now.

As to how the older fans help… it has been a point in the community to avoid spoiling new players. If people are spoiling new players, it is likely a new thing.

Even if those are the problems, you didn’t have any positive suggestions for fixing them… or for getting people to login every day.

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PostPosted: Sat May 14, 2011 1:20 pm 
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URU needs tons more animations for the avatar, for the cavern and ages.
URU needs not sure what you call this; URU needs a AI, a few npcs more dynamic
occurances like rocks falling example; 'M5 lite' (could be triggered or random event)
and more M4 type of dynamics and animations all to bring more emersion and life
to the cavern again. You can cause things to happen could be anything like the wearing down
of the rope bridge to where the boards would start to creek more and more
until they break! sending you down into the water below! lol OR maybe not,
maybe we now have the use of our hands and arms so we could if lucky grab ahold
of the bridge and climb back up. The smallest things can be the Biggest things.

The thing that kept me logging in back before GT Killed the game by making it into episodes, IMO.
Was the fact that events happened all the time some of them where big and
some of them where small, but the point is they happened
at no perticular time or day. So to learn about what (if anything) had happened or took place, I
would have to login to URU and check, that would lead to chatting and going to event gatherings to
helping others with their ages etc.

The Pellet run held retention for like 3 months until explorers gave up because
there was no light change in the alge in the lake. ( is the code that brittle as to emplement this
dynamic into the game? ) We also had the light meter. guess that answers my question :(

'Can be done but it would require a whole new compiled PAK file with the new dynamic
code added in.' sometimes I think Cyan should just put in with the help of the community
Everything they have for URU sitting on the shelfs collecting dust add in M5 etc. content too.

THE WAY THEY ORIGNALY INVISIONED URU TO BE PUT TOGETHER. ( pretending that
UBIsoft never shut down URU abm senario) So 'The Dream' Cyan has had for URU, can finaly
be realised!


PS The way URU is now, has a lot of broken puzzles and content that has been blocked off.
I Need to see it all as Cyan orignaly intended it 'in the pipeline' with all puzzles & ages etc. working.
and then we all would have a lot better picture of how to add in user made content and ferther growth
of the mystries of the D'ni.




.

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PostPosted: Sat May 14, 2011 3:36 pm 
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PostPosted: Sat May 14, 2011 5:19 pm 
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PostPosted: Sat May 14, 2011 6:00 pm 
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PostPosted: Sat May 14, 2011 7:07 pm 
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Having the ability to access web pages from within the cavern has been discussed. The original context was for improving classroom instruction in Uru.

In SL we have Media On A Prim, in other words we can put web pages with Flash, video, music etc. Basically we access web pages. (Prims are primitive objects like a cube or sphere).

If we get the HTTP access in Uru we could build journals that point to a blog. A blog can have multiple authors or a single author. One could keep up with the journal in and out of game. By journaling about things going on in-Cavern we might attract more people.

Also, news feeds could be built using a Twitter account.

The Devokan Trust is experimenting with different stories and ideas for getting the story information in world and out world.

I think one of our problems is pointing new players to the massive amount of story available for Uru. Presenting it in some fun way other than making it feel like one must read a book (not meaning the Myst stories) to play is still a challenge. Video might be a good way.

May be having a fan museum or a Maintainers' Records Hall in a fan age with a viewer that links to a play list of YouTube videos.

Whatever could be new every day and give people a way to keep up with fast moving story. GoMe could be summarizing events or some players could run newspapers...

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PostPosted: Sat May 14, 2011 7:21 pm 
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PostPosted: Sat May 14, 2011 7:42 pm 
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PostPosted: Sat May 14, 2011 8:46 pm 
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 Post subject: Re: Planning Uru
PostPosted: Sun May 15, 2011 1:42 am 
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PostPosted: Sun May 15, 2011 2:53 am 
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Last edited by Stucuk on Sun May 15, 2011 4:33 am, edited 3 times in total.

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