It is currently Thu Sep 19, 2019 11:11 pm

All times are UTC




Post new topic Reply to topic  [ 92 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next
Author Message
 Post subject:
PostPosted: Fri Sep 21, 2012 4:12 pm 
Offline
Obduction Backer

Joined: Thu Jul 27, 2006 8:09 pm
Posts: 1987
Location: Berlin, Germany
Hey, everyone ... finally someone left a hint in the comments section on the developer's page ... :P

He or she mentioned the 'Gameboomers Forums' with hints to 'The Five Cores' being presented and
discussed ... You'll find several forums posts there already in 'Adventure discussions', 'Glitches' and
'Adventure Game Hints & Help' ... Just have a look around there everywhere a bit ... :)

The most recent and substantial 'Hints & Help' thread is this one, where you will find many valuable
hints and tips already, and the best is one doesn't feel so alone and helpless anymore lol ... There is
even someone, Mordack, who already finished the whole game and is offering help and tips to everyone ...

I didn't google for more treasure chests like that yet, but now we know the game is quite popular and
highly valued and others as we are trying to unveil the secrets of this world which is great ...
So, let's keep going and have some fun ... :D

_________________
MO:ULa is Image - Minkata Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Sep 23, 2012 4:59 pm 
Offline
Obduction Backer

Joined: Wed May 10, 2006 1:54 pm
Posts: 1182
They removed their Facebook page. At least I can't find it anymore.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Sep 23, 2012 10:57 pm 
Offline
Obduction Backer

Joined: Thu Jul 27, 2006 8:09 pm
Posts: 1987
Location: Berlin, Germany
They also removed their Steam Greenlight entry and closed the comments section
on their own website ... maybe they've got sufficient promotion and response lol ... :P

The first walkthroughs are ready resp. in the making ... This is an almost complete
english one, and on gamepad.de you'll find a completed german walkthrough ... :)

Don't forget to look into the Gameboomer's forums mentioned in my post above ...
They are very gentle, very friendly and helpful ...

Today I discovered a german adventure games forum where a few gameplay/keyboard
functions of the Unreal Engine, which is being installed along with the Net Framework and
the game, are nicely explained, and which is what I was looking for ...

The main movement keys everybody should know by now:
- Cursors up, down, right and left plus additional w,a,s,d, where 'a' and 'd' are strafe right and strafe left
- you jump as always with 'Space' and you can jump with 'Ctrl' as well
- the 'Shift' key accelerates your speed
- 'Esc' offers the menue for 'Save', 'Load', 'Resume' and 'Quit'

now here it comes

- with the F1 key you're getting the 'WireFrame Rendering', means you're landing in
the Matrix lol, and you get out of that state with pushing three times F8 where you're
moving through different states of renderings (works also with F7 btw)
- F11 toggles between 'Fullscreen' and 'windowed mode'
- press Alt+Tab to get to your desktop as usual
- with F9 you can take high-res-screenshots and find them as bmp
under --> C or else:\UDK\The Five Cores\UDKGame\Screenshots\Win32

With 'Tab' you can activate many 'Exec functions in UnrealScript' appearing at the
bottom of the screen ... Find a complete list of them here, though they're not fully
available, but some funny and interesting functions like 'Fly', 'Walk', 'FOV', 'Exit', 'Ghost' etc...
might be interesting ...

When using 'Fly' you can get back to the ground using the 'Walk' command,
this is esp. necessary when you'd like to activate something (hand cursor) which
doesn't work when in fly mode ...
When using 'Ghost', where you can move through walls and everything lol, you can
go back to normal mode with the same 'Walk' command ...

Yeah, I believe that is it so far ... There's a lot to explore, to try out and to have fun with ... Enjoy ... :D

_________________
MO:ULa is Image - Minkata Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Sep 24, 2012 2:42 pm 
Offline
Obduction Backer

Joined: Tue May 09, 2006 12:22 am
Posts: 1092
Location: On the bluff
The developer has released a demo of the game.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Sep 24, 2012 3:02 pm 
Offline

Joined: Tue Jan 11, 2011 9:26 pm
Posts: 2460
Location: Ontario, Canada
Oh cool! I will give that a try.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Sep 24, 2012 10:31 pm 
Offline

Joined: Tue Jan 11, 2011 9:26 pm
Posts: 2460
Location: Ontario, Canada
Demo was amazing as others have said I had to turn off some of the advanced graphics settings.I think I am going to get the whole thing.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Sep 25, 2012 6:24 pm 
Offline

Joined: Wed May 10, 2006 10:08 am
Posts: 339
Location: Kent, UK
I've just played the whole thing through, enjoyed it, and would thoroughly recommend it, particularly at the price.

A Non-spoilery summary:

It's written using the Unreal Development Kit (UDK) and installs by default into C:\UDK\The Five Cores, taking up 624Mb after installation. It puts an item into your start menu at the top level to run it.

It installed with no problems on my old-ish Windows 7 64 pro laptop (Intel Core 2 Duo P8600 2.4 Ghz 4GB RAM, AMD Mobility Radeon HD 4570). However it can't cope with running with the display in full 1920x1080 resolution. It's fine in 1280x720 with all of the other graphics options turned up full. It still looks very nice at that resolution, obviously it has the slight chunkiness of realtime 3D, but it's quite Riven or Exile looking.

You can move around freely but it won't let you fall off the edge of the world and there are some places where you can get stuck, sometimes run-jump type moves will get you out of a hole, but once I had to exit and go back to a saved game. The controls, as mentioned in the posts above, are arrow keys or WSAD for movement, left shift for run (generally into something at speed) and space bar for jump. The mouse is for looking around and the left mouse button operates things. The pointer hand symbol only appears when there's something that can be played with.

You can save at any point, but there are only 3 save slots.

Like Myst, you operate from a main island and visit other places from there. Generally there's a puzzle to be solved to get there, and another to get back, when you collect one of the 5 cores. There are clues for all of the puzzles (with one possible exception involving combinations of 3 buttons) which vary from the blatant, to the slightly obscure ([spoiler]6:15[/spoiler]), it's not particularly difficult, but will keep you entertained for some time. Where a puzzle involves you moving between two places several times a convenient teleporting glowy thing lets you hop between them without trekking the long way around. There are a couple of vehicles on rails, elevators, switches to press, electricity, keyboards, colours, flames, things to rotate, dangly things to pull. What more could you want?

And it looks lovely.

If anyone needs a hint let me know.

Edit: Changed mouse button from right (wrong) to left (right).

_________________
Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Sep 26, 2012 3:31 pm 
Offline
Obduction Backer

Joined: Mon May 15, 2006 6:10 am
Posts: 321
Location: Monte Rio, California
It does have a nice look and is very Riven like in appearance - no problems installing on Win8 beta and it is fun to go through and solutions are there, but not obviously in front of one. Everything Guy mentions above, I pretty much second.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Sep 27, 2012 11:26 pm 
Offline

Joined: Sat Jun 23, 2012 7:03 pm
Posts: 40
Location: Monkey Island
I just downloaded the Demo. haven't played it yet, but it sounds great. If so, it may be well worth $10...


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Sep 29, 2012 7:31 pm 
Offline

Joined: Sat Mar 17, 2007 5:59 pm
Posts: 145
Location: at the heart of the marshes in northern France
Hello you all !

just to say that the Original Score (played and writed by me) of the game is now available on my Bandcamp page :wink: so ...if you have love the music ...

http://aylahn.bandcamp.com/album/the-five-cores-original-score

Thanks !

_________________
Here My Music Weblog
Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Oct 26, 2012 4:42 pm 
Offline

Joined: Sun Jan 02, 2011 5:28 pm
Posts: 146
Dl'd the demo and ran smack into a Shader Model 3 error. :cry:

Can not resolve (apparently) with any method short of a new graphics card, which is impossible on my laptop.... :cry: :cry:


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Oct 26, 2012 5:48 pm 
I got that too...


Top
  
Reply with quote  
 Post subject:
PostPosted: Fri Oct 26, 2012 6:00 pm 
Offline

Joined: Tue Jan 11, 2011 9:26 pm
Posts: 2460
Location: Ontario, Canada
Yes that is correct, there is no way to "emulate" a pixal shadear, you need a newer graphics card.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Oct 27, 2012 5:15 am 
Offline
Obduction Backer

Joined: Thu Jun 08, 2006 7:01 pm
Posts: 1890
Speaking of graphical puzzle games, but at the other end of the artwork spectrum, I recommend Kairo: http://kairo.lockeddoorpuzzle.com/

Available for Mac/Win. It's an extremely minimalist design, but it achieves a good sense of space. The puzzles are not *very* difficult, but they're well put together.

And speaking of really *old*-school games, Cliff Johnson has just released the sequel to _The Fool's Errand_...

_________________
Andrew Plotkin -- Seltani founding member


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Oct 27, 2012 9:47 am 
Offline
Obduction Backer

Joined: Mon Dec 11, 2006 8:18 pm
Posts: 120
Location: France
belford wrote:
Speaking of graphical puzzle games, but at the other end of the artwork spectrum, I recommend Kairo: http://kairo.lockeddoorpuzzle.com/
Interesting, just tried a 'lil bit the Mac demo.
Worlds are dark (well calibrated screens mandatory) and graphically poor (cubes, spheres, pyramids…) but this is quite fastly forgotten and I enjoyed lurking here and there to solve the Riddles.
Speaking about Gameplay, the mouse sensitivity is way too hard to handle IMHO.

_________________
[url=http://myst-aventure.com][img]http://myst-aventure.com/-grover/image/sig-moul.gif[/img][/url] [url=http://ufo-3d.fr][img]http://ufo-3d.fr/ufo-3d-350x75.png[/img][/url] [url=https://polystudio.shop]PolyStudio[/url] MAhmtee Bevin KI #123057


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 92 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to: