It is currently Fri Dec 06, 2019 6:38 pm

All times are UTC




Post new topic Reply to topic  [ 32 posts ]  Go to page 1, 2, 3  Next
Author Message
 Post subject: CWE Builds
PostPosted: Sat May 18, 2013 12:26 am 
Offline
Obduction Backer

Joined: Tue May 09, 2006 4:41 pm
Posts: 1708
Location: South Georgia
After a long delay, it is time to resume posting public H-uru CWE Builds :) The older builds have been removed due to licensing issues with RAD Game Tools, hence the new thread.

As before, these builds include an internal client, which can allow you to do not-so-nice things, if you have the know how. Please confine your MOULa experiments to The Fun House. We take no responsibility for your breaking anything. If you're really serious about playing with the internal client, there is enough stuff in these builds to facilitate the running of your own shard.

Prerequisites

H'uru CWE 1.918 (June 13, 2013)

_________________
Image


Last edited by AdamJohnso on Fri Jun 14, 2013 3:52 am, edited 2 times in total.

Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat May 18, 2013 12:26 am 
Offline
Obduction Backer

Joined: Tue May 09, 2006 4:41 pm
Posts: 1708
Location: South Georgia
Common Questions
To make things easier for everone involved, I will edit this post with answers to questions that I find myself answering a lot or anticipate.

"How do I use this on MOULa?"
Copy your MOULa dat and sfx directory into the CWE Client directory. Then, create a shortcut to plClient.exe with the arguments /ServerIni=server_moula.ini /SkipPreload. Do not use UruExplorer.exe, UruLauncher.exe, or plUruLauncher.exe to connect to MOULa -- this will just cause your CWE client to be overwritten with the standard MOULa client.

"What does the new error dialog mean?" / "What is UruCrashHandler?" / "Why are there no stack dumps?"
Error handling has been restructured in the H-uru codebase. When URU starts, UruCrashHandler starts and attaches itself to the game and watches for serious errors. If an error that would cause a stack dump occurs, UruCrashHandler will save a file called crash.dmp in your log folder. The game will then inform you to submit your logs to the developer. If you are savvy, you can open this file with Visual Studio and find the problem yourself. If not, feel free to send crash.dmp or the entire log folder to us, and we will be happy to figure out what went wrong. A description of what you were doing or expected to happen at the time of the crash may be helpful.

"Why isn't there a Max 2013 Plugin available?"
The 3ds Max SDK changed enough in 3ds Max 2013 that no one has wanted to take the time to make the plugin compatible. Perhaps this will be done at some point in the future.

"Why isn't there a (insert 3ds Max version here) plugin available?"
Because I didn't have that SDK installed or didn't want to spend time compiling the engine yet another time (each build takes approximately 20 minutes). I can try to make more plugin versions available if asked, though turnaround time may not necessarily be fast.

_________________
Image


Last edited by AdamJohnso on Fri Jun 14, 2013 3:51 am, edited 2 times in total.

Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat May 18, 2013 12:46 am 
Offline

Joined: Tue Jan 11, 2011 9:26 pm
Posts: 2484
Location: Ontario, Canada
Thank you Adam :) I assume this is a H-URU build?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Jun 14, 2013 3:51 am 
Offline
Obduction Backer

Joined: Tue May 09, 2006 4:41 pm
Posts: 1708
Location: South Georgia
H'uru CWE 1.918 builds have been released! Please see the OP for download links.

Notable changes (since 912a):
  • plModifier no longer depends on PhysX (compiles on *nix)
  • Fixed python package logic to not produce an erroneous ki.pak file
  • PhysX structure validation change from run-time to compile-time
  • The spinning book is now displayed throughout the linking process
  • Bump buildID to 918
  • plProfile now displays hundreths of a millisecond (vs a tenth) to enable better skinning profiling
  • Fix improper hood membership caption and truncated age invitation display


Please keep in mind that builds previous to 912a are plagued with licensing issues. The source code is no longer available; therefore, it is a violation of the GNU General Public License to distribute them. Thanks for your cooperation.

_________________
Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Jun 14, 2013 4:07 am 
Offline

Joined: Wed Aug 22, 2007 9:38 pm
Posts: 1669
Thanks Adam! I'm sure a lot of people are going to be happy about this! ^U^

_________________
A-Xros Time and Space Stories | Entering Skyrim


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Jun 14, 2013 6:47 am 
Offline
Obduction Backer

Joined: Wed Aug 23, 2006 3:43 pm
Posts: 381
Location: Homeworld
This is more complicated than the 1.912 version. (didn't use 1.912a)

AdamJohnso wrote:
Then, create a shortcut to plClient.exe with the arguments /ServerIni=server_moula.ini /SkipPreload.


I don't know what this means...

_________________
[ID:00052872]


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Jun 14, 2013 7:08 am 
Offline

Joined: Mon Mar 15, 2010 2:36 am
Posts: 1303
Location: Back to the surface!
Thanks Adam. I'll check this out tomorrow :)

_________________
Annabelle 47907 - New avatar


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Jun 14, 2013 7:34 am 
Offline
Obduction Backer

Joined: Wed Aug 23, 2006 3:43 pm
Posts: 381
Location: Homeworld
lunanne wrote:
Right click on the "plClient.exe" and create a shortcut.

Right click the shortcut, choose "properties" and add the arguments at the end of the target field.


Thank You!

Does anyone know where to get the .py files?

_________________
[ID:00052872]


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Jun 14, 2013 7:46 am 
Offline
Obduction Backer

Joined: Tue May 09, 2006 4:41 pm
Posts: 1708
Location: South Georgia
They're included in the Python.pak file that should be/is bundled with the client. The source for those files can be found at https://github.com/H-uru/moul-scripts/c ... b2fdbb37ef

_________________
Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Jun 15, 2013 9:39 pm 
Offline

Joined: Sun Jan 02, 2011 5:28 pm
Posts: 146
If I want to just update my old plclient, what might I do?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Jun 15, 2013 9:55 pm 
Offline

Joined: Tue Jan 11, 2011 9:26 pm
Posts: 2484
Location: Ontario, Canada
Firstly thank you Adam for compiling that and for contributing too it!

This client is not actually meant to be run on Cyan MOULa, it's just a release of the client. For that reason, it has no auto-update feature.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Jun 15, 2013 10:22 pm 
Offline
Obduction Backer

Joined: Sun Aug 08, 2010 2:14 pm
Posts: 808
dj_ wrote:
If I want to just update my old plclient, what might I do?

Download the new version and remove the old one.

Jamie Marchant wrote:
This client is not actually meant to be run on Cyan MOULa, it's just a release of the client.

It is. That's what the server_moula.ini file is for.

_________________
Lyrositor


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Jun 15, 2013 10:33 pm 
Offline

Joined: Tue Jan 11, 2011 9:26 pm
Posts: 2484
Location: Ontario, Canada
Sorry I thought it was designed for a different perpuse originally, but I don't know where that thread went so I could not look it up.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Jun 16, 2013 1:20 am 
Offline

Joined: Fri Nov 10, 2006 5:30 pm
Posts: 83
Location: ||CityofNO
Thanks to all,

This is great...new build in game

The CWE update is great

Wow, you guys are the best.....YAY!!

Thanks all :lol:

_________________
Image


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 32 posts ]  Go to page 1, 2, 3  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to: