Joined: Fri May 11, 2012 3:32 am Posts: 21
|
Shorah fellow age explorers!
This is my first post. I probably should have introduced myself, on the forums, in a different thread but I thought I'd kill two birds with one stone. (not the age explorer a.k.a. Stone. He is much too heavy to throw)
After a few years of exploring and many many door runs, I thought I'd put together an ingame manual. As I have no experience writing manuals, I thought it best to seek opinions from other age explorers, to evaluate it's readability, also to get some feedback on any improvements or indeed wether it's a good idea at all.
1. EXPLANATION
In the two garden ages (Eder Delin and Eder Tsogal) there is a mysterious door. This door is opened by pressing seven cloths (found in each of these ages), in the correct sequence. The sequence is determined by pressing the center symbol on the door. Once the symbol has been pressed, it will light up, with varying amounts of the symbol highlighted, seven times (once for each of the cloths). For instance: a completely illuminated symbol represents the number seven. The best way to complete this age is with eight Players, one to identify & call the numbers & seven to each be stationed at one of the cloths.
NOTE: Players actually needing to go through the door should station themselves at the cloths closest to the door or be the door caller themselves. Any players NOT needing the door should station themselves at cloths farthest away.
2. PROCEDURE
# All Players enable autoshout. Do this by typing /autoshout into chat # Position yourselves at the cloths determined by your needs # Door Caller should ask if everyone has their cloth # Caller then asks each Player in turn (by name) to press their cloth # When a Player has pressed, Caller will determine the number # When number is identified, Caller announces it in chat # Player repeats number back to Caller, to confirm # Caller repeats the process, until all numbers (1 > 7) are assigned # Caller requests a "Roll Call" to confirm numbers # All Players reply to Caller with their assigned numbers # Caller asks for silence & begins to obtain the sequence # Caller opens chat & types in numbers, as they appear on the door # When sequence is complete, Caller hits enter to send sequence into chat, for all players to see # Caller immediately enters first number in sequence into chat # Player with that number presses their cloth. (only press once, unless your avatar shows no sign of action) # Caller waits for a small dot to light on door and enters next number # When all dots are lit the door should open # Run through door & keep running until you link out!
Please bear in mind, I have completely used up the character limit for Ki mails. Improvements or ammendments that you recommend should consider this limitation. Thanks for your time and consideration 
EDIT1: I decided to merge my updated posts into my initial post, to make it easier to view them all.
This is the updated and ammended version of my walkthrough. There will be others methods to follow. I'm currently working on the marker game hints for the garden ages.
[Reveal] Spoiler: "Door Run Walkthrough" Door Run Walkthrough [SPOILER ALERT] ATTENTION!!! THIS IS NOT THE ONLY METHOD. THE DOOR CALLER SHOULD DECIDE THE METHOD!
1. EXPLANATION
In the two garden ages (Eder Delin and Eder Tsogal) there is a mysterious door. This door is opened by pressing seven cloths (found in each of these ages), in the correct sequence. The sequence is determined by pressing the center symbol on the door. Once the symbol has been pressed, it will light up, with varying amounts of the symbol highlighted, seven times (once for each of the cloths). For instance: a completely illuminated symbol represents the number seven.
NOTE: Players needing to go through the door should station themselves at the cloths closest to the door or be the door caller themselves. Any players NOT needing the door should station themselves at cloths farthest away.
2. PROCEDURE
# All Players enable autoshout. Do this by typing /autoshout into chat # Position yourselves at the cloths determined by your needs # Door Caller should ask if everyone has their cloth # Caller then asks each Player in turn (by name) to press their cloth # When a Player has pressed, Caller will determine the number # When number is identified, Caller announces it in chat # Player repeats number back to Caller, to confirm # Caller repeats the process, until all numbers (1 > 7) are assigned # Caller requests a "Roll Call" to confirm numbers # All Players reply to Caller with their assigned numbers # Caller asks for silence & begins to obtain the sequence # Caller opens chat & types in numbers, as they appear on the door # When sequence is complete, Caller hits enter to send sequence into chat, for all players to see # Caller immediately enters first number in sequence into chat # Player with that number presses their cloth. (only press once, unless your avatar shows no sign of action) # Caller waits for a small dot to light on door and enters next number # When all dots are lit the door should open # Run through door & keep running until you link out # Once inside the cave, remember to touch the symbol on the wall.
EDIT2: This is my first attempt at a peom style hint for the Garden ages. Any feedback is appreciated.
Garden Ages Guide
Two paths lie ahead yet only one will reveal
examine and explore the symbol and the seal
touch all I implore keep your eyes on the door
time is not yours it yearns for some more
unity is your strength and that is foresworn
Come to the city when you're ready for the call
I'm still working on the marker game hints. I'll update here, at some point.
_________________ Facts without context are like knowlege without wisdom.
Last edited by SmilingOne on Thu Oct 23, 2014 12:07 am, edited 2 times in total.
|
|