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PostPosted: Wed Nov 12, 2014 11:50 am 
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A lot of problems could be solved if Cyan would license the content for other platforms. So far, they have declined to do so, AFAIK.

There is some personal development where Uru is being ported to Unreal and other platforms. But, for other than personal use... that is a no no.

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PostPosted: Wed Nov 12, 2014 12:43 pm 
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PostPosted: Wed Nov 12, 2014 2:01 pm 
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PostPosted: Wed Nov 12, 2014 3:35 pm 
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Last edited by Karkadann on Wed Nov 12, 2014 4:06 pm, edited 1 time in total.

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PostPosted: Wed Nov 12, 2014 3:55 pm 
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I thought the point was that people can make content for the uru on the plasma engine if they want.
If uru was to port to a different engine it would be a complete re-make of the game...It seems odd that this is being suggested as a solution.

A better solution would be for the 3ds max plugin to be updated to support max 2015 meaning you can downoad the student free version of max for non commercial use. This would be legal as the contents not being sold.

I have no idea how the plugin can be upgraded, the time-frame needed etc, it just seems like a more constructive long term solution. Short term, people are creating awesome ages, using the tools that are avalible.

I cant wait for the new intangibles content! Good work!!!


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PostPosted: Thu Nov 13, 2014 5:23 pm 
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PostPosted: Thu Nov 13, 2014 6:25 pm 
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PostPosted: Thu Nov 13, 2014 6:28 pm 
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I'd be interested in seeing the plan and timeline to convert all existing MOULa content and code to a new platform without taking time away from Cyan when it is a fairly major effort to add a fan gateway consisting of two new ages.

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PostPosted: Thu Nov 13, 2014 7:35 pm 
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PostPosted: Fri Nov 14, 2014 1:11 am 
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PostPosted: Fri Nov 14, 2014 11:17 pm 
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PostPosted: Fri Nov 14, 2014 11:42 pm 
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PostPosted: Fri Nov 14, 2014 11:51 pm 
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