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 Post subject: Re: Adventure III: Exile
PostPosted: Sun Nov 23, 2014 12:45 am 
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You hear a linking noise and see little white particals appears where the crack in the wall is but the crack is still there. The lever snaps back to the top posistion.

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 Post subject: Re: Adventure III: Exile
PostPosted: Sun Nov 23, 2014 6:42 am 
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Jamie Marchant wrote:

Jullury: Can you think of anyone who could make money off cellling it?



well, that guy earlier in the series who sold us the fingerprint reader liked buying and selling stuff?

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 Post subject: Re: Adventure III: Exile
PostPosted: Mon Nov 24, 2014 8:36 pm 
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Hmm I think I missed the notifaction for this. Thats a good idea, you should try checking it out later. Maybe you should finish repurpseing this generater before soldgears show up.

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 Post subject: Re: Adventure III: Exile
PostPosted: Tue Nov 25, 2014 12:49 am 
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''it's a looooooong way to the generatooooooooor, it's a looooooooong way to gooooooo..."

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 Post subject: Re: Adventure III: Exile
PostPosted: Tue Nov 25, 2014 1:27 pm 
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Well, we need to get that door open first. And what is up with the snowy stuff in the crack? Will the box fit into there? Let experiment and see what happens if something is in there while pulling the lever!

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 Post subject: Re: Adventure III: Exile
PostPosted: Tue Nov 25, 2014 1:58 pm 
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You put the box infront of the crack. You pull the lever and once again here a linking sound and see snowy stuff over the crack. I forget to menchine this but the snowy stuff goes away when the linking sound stops. Jasmine has an idea of what might be happening. She says "some of the artifical linking people have expermented with repairing and replacing objects by linking in a repaid verstion of the object. Sometines this is done from one of the 'pallary' unversies where the object is undamged."

Jamie: "So what your saying is...."

Jasemine: "The puzzle is resetting itself."

Jamie: "Hay but that must mean that... Ok I think I let you figure this one out! "

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 Post subject: Re: Adventure III: Exile
PostPosted: Tue Nov 25, 2014 7:13 pm 
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we have to find out the new combination on puzzle (or something) ?

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 Post subject: Re: Adventure III: Exile
PostPosted: Tue Nov 25, 2014 11:37 pm 
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So nothing happened to the box? Can we climb right insude of the crack, or is it too narrow for that?

What about some bombs? Or arrow-bombs? Could we put one in there and pull the lever and then run like heck incase it doesn't go to another dimension or something?

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 Post subject: Re: Adventure III: Exile
PostPosted: Wed Nov 26, 2014 3:37 am 
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The crack is only an inch tall and across but bombs will work. You take out a bomb it flashes red, you place it down and back off. It explodes, the cracks is now open and there is a small switch in the opening that was blasted open. What do you do?

EDIT: The switch is a Legound of Zedla style switch. It's a cystal on a stnad, if enough force hits it, it will activate.

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Last edited by Jamie Marchant on Wed Nov 26, 2014 3:11 pm, edited 1 time in total.

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 Post subject: Re: Adventure III: Exile
PostPosted: Wed Nov 26, 2014 9:20 am 
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We flip the switch.

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 Post subject: Re: Adventure III: Exile
PostPosted: Wed Nov 26, 2014 3:13 pm 
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You activate the switch and the door opens. You hear a ticking noice. You have 2 turns(1 turn is your command followed by my post) to decide what to do before something happends.

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 Post subject: Re: Adventure III: Exile
PostPosted: Wed Nov 26, 2014 5:24 pm 
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Waugh! With bomb squad speed and nerves of steel, I'll repurpose the generator (which is what's behind the door, right? I hope its not a children's birthday party instead)

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 Post subject: Re: Adventure III: Exile
PostPosted: Wed Nov 26, 2014 7:45 pm 
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Aftre 10 secounds the door shuts and ticking stops. It appears you have hit the switch again if you want anouther 10 secounds. You reperpse the generater, Jamie suggests you flip the switch so that nobody knows your here. You get a Kimail from Alex who says they may be anouther much larger generater and he is working on finding it's location.

I don't think that you will be needing your bombs or arrows. If your clever you will figure out the best choice with what todo with them. You may also want to sell the jules to the man in the desert. I think the box is useless so you might want to leave it behind.

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 Post subject: Re: Adventure III: Exile
PostPosted: Thu Nov 27, 2014 4:10 pm 
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/me shamlessly bumps thread with 'what do you do?'

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 Post subject: Re: Adventure III: Exile
PostPosted: Thu Nov 27, 2014 4:30 pm 
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Could we put all the bombs in the crack (not live, of course) and then pull the lever to transfer them somewhere else? If not i say we should drop them in the lava when we go to the final age

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