Joined: Sat May 20, 2006 7:46 am Posts: 48 Location: Austin, TX
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goofy wrote: ...its suppose to be US playing ourselves and with our lives outside of the cavern we are bound to miss something that was said. Well unless we are so obsessed we forget about our lives outside the cavern  What needs to be done to progress the story for some that aren't around(for whatever reason) is a postings that can be set ingame, Maybe on the imagers in the neighborhoods. If a DRC member has a statement it would be sent out in the Ki's and/or the imagers.
Good point goofy. I concur.
In real life, we do not get to be everywhere all the time to know what is going on. We go to work each day and learn about the things that took place while we were away from others. We catch up on the news from tv, papers and the internet. Why can't Uru Live be the same since it takes place in the present, with modern day participants?\
I like goofy's suggestion that another method of getting information to the visitors about the current activities and DRC plot line is needed. My suggestion is that players, when they return to the cavern after time away (to the surface for rest and relaxation obviously), should check in at the classroom of their neighborhood. This should be updated very regularly by the DRC, there are imagers there, as well as notebooks, drawing boards and lots of space to add more. The classroom would give everyone the chance to catch up on new developments and changes in the cavern.
Why is it in modern MMORPGs, players feel they are entitled to experience and participate in every single event or story of the game? Because you pay a monthly fee doesn't mean you have to be there for every single thing - that isn't even realistic for an 'NPC' to just repeat an event over and over and over... it ruins the realism. You pay for cable tv too but you don't get to watch every single program ever, that would be impossible. The same goes for games. If they want the widest audience possible, then they need to broadcast times and dates of 'meetings' with DRC etc. as well as lots of ways for players to catch up on the changes and happenings in the storyline (ie. the classroom, notebooks, KI messages etc.)
Now, as for the actual game plot aside from the modern (DRC) restoration theme of the cavern, I have this opinion:
Uru's storyline is about us, real people from the surface, adventuring into D'ni and the ages provided from Yeesha's initial guide and 'request' in the cleft. The ages and quest to find the 7 journey cloths in each were meant as a way for the adventurer (who heard the calling according to Zandi) to be introduced to the history and the underlying theme of D'ni's destruction... how the people got to the point they were and why they disappeared or destroyed one another or whatever happened. The mystery of it is left open ended and presumeably would have gradually been more and more unraveled as time went on in Uru Live.
I have to agree that URU, Ages beyond Myst, seems a little flat and unfinished as a story if played single player and never included into Uru Live. Had I played it that way, I would not have enjoyed it nearly as much as I did by playing it via the Live version long ago. Marten and many others have already said this also.
Some don't like the 'apologetic' way some try to dismiss the lack of plot on the fact Uru Live was canceled years ago. I don't think it's apologizing or making excuses for the lack of storyline, it's just an unfortunate circumstance. Again, Uru was meant to be played live, it was only an option to play it single player and offline and probably not the best option in my opinion.
The BEST way to experience the ages and the mystery of the story is to descend into D'ni as directed by both Yeesha and Zandi, and join in the adventure with others from the surface (that's US remember). All the DRC notebooks, briefs and clues are not nearly as interesting or realistic when done solo. Take someone with you, explore the ages as a team, go to your neighborhoods and the cavern hotspots and talk to other people about it, THAT's the way the story is most fun.
This -is- really a roleplaying game you know. While you're not roleplaying a fictional ancient D'ni (I am not saying you can't, but that it's not the current idea), nor are you some fantasy person from another dimension or world (no elf ears here!) ... you ARE playing a fictional role in a fictional world. You can be anyone you want, so it doesn't mean you have to make yourself look and talk or act like yourself. You can make someone who's a scientist, or perhaps a nonbelieving skeptic trying to debunk the myth of the D'ni altogether. Maybe you're a journalist, or an anthropologist studying the clues of other races within the ages? Maybe you're a supporting assistant to the DRC? The possibilities are endless, but "URU" means "You Are You" and so you -can- just be yourself in this adventure if you want, that's the best part!
The story is still mostly untold. I, for one, am glad it's not even started yet.
_________________ ~Envie
KI: 02127837
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