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 Post subject: Er'cana - sliders?
PostPosted: Thu Aug 02, 2007 11:52 pm 
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I just glanced at a walkthru and saw that you're supposed to [spoiler]set the sliders to 40-30-20 in each view port.[/spoiler]
My question is, how on earth would a person know that without just randomly guessing??

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PostPosted: Thu Aug 02, 2007 11:57 pm 
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[spoiler]Have you studied the cave walls recently?[/spoiler]

By the way the settings aren't the top settings to get the best output.

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PostPosted: Fri Aug 03, 2007 12:01 am 
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[spoiler]What cave?[/spoiler]

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PostPosted: Fri Aug 03, 2007 12:03 am 
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[spoiler]Explore Er'Cana. You'll find a Bahro stone link to another Bahro cave near the machines.[/spoiler]

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PostPosted: Fri Aug 03, 2007 12:11 am 
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[spoiler]Yes, I've been there and saw the three designs on the wall. Are you saying that's supposed to translate to numbers? If so, I've no idea how[/spoiler]

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PostPosted: Fri Aug 03, 2007 12:14 am 
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Finndove wrote:
[spoiler]Yes, I've been there and saw the three designs on the wall. Are you saying that's supposed to translate to numbers? If so, I've no idea how[/spoiler]


[spoiler]Do you know how to count? :lol: Start counting[/spoiler]

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PostPosted: Fri Aug 03, 2007 12:16 am 
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[spoiler]Three symbols...still no idea how that would translate to 40-30-20 four times.[/spoiler]

I simply see no logic in this whatsoever.

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PostPosted: Fri Aug 03, 2007 12:19 am 
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Finndove wrote:
[spoiler]Three symbols...still no idea how that would translate to 40-30-20 four times.[/spoiler]


Sometimes the answer is TOO easy

[spoiler]Count the rays :roll: [/spoiler]

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PostPosted: Fri Aug 03, 2007 12:20 am 
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Finndove wrote:
[spoiler]Three symbols...still no idea how that would translate to 40-30-20 four times.[/spoiler]

I simply see no logic in this whatsoever.


Look at the symbols closely...

[spoiler]They have pictures in the center.

[spoiler]The spokes of the 'sun' don't match.

[spoiler]The picture in the center tells you which setting, the number of spokes the value.[/spoiler][/spoiler][/spoiler]


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PostPosted: Fri Aug 03, 2007 12:27 am 
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:D Finally got it! Thanks for your help. Still not sure I'd have figured that one out without someone pointing me there. Sigh.

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PostPosted: Fri Aug 03, 2007 12:51 am 
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And now for the kicker:

[spoiler]The "recipe" provided creates pellets that generate a bright white light and generates 200-300 points... not the orange glow at 2/3 up the meter with about 1000 points, as recommended by the DRC.

To get a more "orange" glow, you'll have to experiment on your own.[/spoiler]

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PostPosted: Fri Aug 03, 2007 7:33 am 
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Marten wrote:
And now for the kicker:

[spoiler][...]To get a more "orange" glow, you'll have to experiment on your own.[/spoiler]

Or read some of the related threads here and on other forums, and/or consult one or more of the pellet recipe databases mentioned in those threads. ;)

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