Okay, let me step in here and say a few things about this.
If any of you have done some Age Creating, you'll understand what I'm talking about. For those of you that have not, you're about to be educated.
Lighting the lake, and making the Cavern brighter, is not a simple matter. It's not something that can be done with a few mouse clicks, and it's certainly no easy task.
Most of the tools that Cyan uses for Age Creation, is much better than what we're using over at the GoW. However, many of the basic ways are still the same.
Objects: Things, structures, grounds, floors, walls, ceilings, LAKES, statues, etc, etc, etc. These are all made out of things that we call Meshes. The meshes start life out as simple objects, such as cubes, cylinders, cones, flat planes or grids, and then get edited to make the complex objects you see in MOUL.
Textures: This is what makes the stuff look real. This is the "Paint" that is on the meshes, so that a coble stone street, looks like a coble stone street. Water looks like water, a Cave wall looks like a cave wall. Textures take a LOT of PAIN STAKING time to get right, and to make the object appear good.
Lighting: This is no easy task. There are many, many different ways to light an Age, and guess what? It's not just, slap in a few lamps and turn them on. You have omni lamps, suns, spot lights, area lights, etc. And these lights are not the only thing that light up the Age..........so do the textures.
So it's a combination of both Textures and Lighting that give an Age it's appearance. This is no easy thing to do! You can make a light really bright, but if your texture is not set up right, it will look like it had no effect, or worse, wash out the texture.
Look at the lake in the Cavern. Nice, huh? Look at how the Great Arch and surrounding is reflected on the water's surface......
Do you now what it takes to do that???
No, there is no "Make it reflect stuff back" button that you can press. To do it in Blender, we have to make Enviormental Maps. And that is NOT very easy to do.
The water really isn't reflective. Go look in it. Go look in the water anywhere in MOUL..........do you see the reflection of your Avatar?
Nope. You don't. That's because we are given the ILLUSION that it's reflective.
So what does this all mean?
It means that in order to light the lake, Cyan has to COMPLETELY rework the Cavern as far a lighting and textures go.
EVEN for a gradual lighting, you would have to redo many, many, MANY textures and adjust the lighting of many, many lights (there are a LOT of lights in the cavern. Upon importing a map of Ae'gura in Blender, you'll see just how many).
Even a light brightening of the lake would cause all the work to be done.
So.......should they have already had all this ready before announcing that if we drop pellets it will help light the lake? Sure, I would think so.
But they also warned us that we might not see any difference for a long time.
Now you now why. It takes a long time to change things.
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