One system that I see that could simplify things by adding complication, is to have three classes of all ages. You would have a Bevin class, a Personal class, and a Public class. You could explain it by having the ages be similar, but different points in time, perhaps. The Personal class would be the Yeesha ages. These would depict the journey ages in an older historical context. Perhaps, in these versions, barricades should not be present. All links within this class would link together. This means that any friends with you would end up with you, if they followed a link after you.
The Bevin class might represent some point in time during the restoration. Maybe, the present state would be fine in this case. There might be scattered barriers around. Anyone that uses any links from a Bevin would end up in that Bevin's instance. Any bahro stones from or into the city would still link to ages within this class. There should be non-journey versions of ages. Alternately, there could be some sort of Journey-room in the city, where there are links to ages, and places for Bahro poles. There could be some sort of mechanism that would link everyone together, so that they could all solve the age together. If the age becomes unoccupied, the age resets. Cave speeches could be modified, and success would cause an orange to grow on one's Relto tree. This might be an over complication, though, but I think each Bevin should have a complete linking system, so that those that link in together, stay together.
The final class is the public class. This would be Ae'gura and various interconnected ages that would represent the present. I think this version should show ages in functional condition, or in the process of being restored. This version would show D'ni as a living city full of activity & things to do. It would have working pubs, docks, and forms of entertainment. Kadish would have restored walkways. Gahreesen would have repaired walls. Perhaps, even the transfer zone would be built up, so that it would be easier for explorers to cross. Teledahn & Er'carna would both eventually have a fully functioning walkways & equipment.
Some areas in the city & surrounding ages could be exhibits with little metal plaques & kiosks describing what each place is. Some might have little buttons that would start up pre-recorded messages. In addition to the Bevin telescope, there could also be some of those traditional binoccular-style scopes with a zoom wheel by the library, where people could view the rest of the cavern. I think that having a living city, that shows signs of repair & improvement might make it a lot easier for DRC personnel. It's much more frustrating to hear, "Have patience", when you are fairly certain that things will never change.
Since space is less of an issue than it used to be, and bandwidth is probably the bigger problem, perhaps, there should be three seperate versions of each instanced age. Not only would this help when determining where links should lead from each book, it would also reduce performance lag caused by sharing infomation for certain ages. The problem with such a scheme currently is that the Nexus is used as the central point for all sharing for public & private ages currently. This might be solved by having three seperate sharing mechanisms. Maybe, the Relto book could be expanded, so that you could "write" friends' names in it for sharing purposes. This would configure all sharing for private ages. For Bevin, the "Tree Stone" could be replaced by a Bevin version of the "City Book". In this book, you could also write names for sharing. Any neighbor would be able to add a name, and any neighbor would be able to subtract a name. Neighbors would just have to work this out among themselves. City books should be made a little more useful, and have duplicates to certain areas, where the Nexus also leads to. For the public instance, the nexus would be the interface for all other links which are neither private nor belong to a Bevin. New ages would show up in the Nexus, and both city books.
This is a little more complicated, but I think it would also simplify things by making sharing & linking more intuitive. The only downside is that you would lose meeting neighbors when following the city links from your Journey ages. An interesting side effect is that you might find a crowd of people, if you linked to the mushroom from the dock area.
Just a crazy idea (Jaci)
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Maybe, there's
Gathered Restorers Awaiting To Explore For URU Lives
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